08-04-2017, 05:34 PM | #861 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: What GURPS needs... now
Quote:
Quote:
Personnel Files has several, including a pregenerated party for each. Changing Times has several. Wings of The Rising Sun has one in extensive detail. Last edited by sir_pudding; 08-04-2017 at 05:39 PM. |
||
08-04-2017, 05:35 PM | #862 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: What GURPS needs... now
And that's why it failed as a roleplaying game, IMO. Without a campaign framework it's just a piece of fiction. Campaign frameworks, OTOH, make nice place to frame a roleplaying games in.
On that I disagree. The Vietnam War is a setting as much as anything else can be called a setting. It is a setting set in a larger world, but it is still the setting for Seals in Vietnam. And as a setting it has a core conflict that is easily grasped onto.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-04-2017 at 05:41 PM. |
08-04-2017, 05:36 PM | #863 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: What GURPS needs... now
Maybe. I don't know. I didn't care about Transhuman Space long enough to find that conflict.
And that's why I said "perhaps it lacks a core conflict?" The concept of having an immediately graspable core conflict is important in RPGs, and even to fiction, because it gives people new to the setting something they can hang their hat on while they explore the larger setting.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-04-2017 at 05:45 PM. |
08-04-2017, 06:03 PM | #864 |
Join Date: Aug 2004
Location: Cockeysville, MD
|
Re: What GURPS needs... now
My problem is that if I have too many idea, it is almost worse than having none. When I'm looking at a new setting, I want to have a clear concrete idea of what the PCs will be doing. I might change that when I actually run the game, but when I'm looking to BUY... I want one clear idea. I want to know, "if I get this book, I can right away run a game where X happens." Too much stuff creates "noise" that makes it a lot harder for me to get to that.
__________________
--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
08-04-2017, 06:26 PM | #865 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: What GURPS needs... now
Quote:
ETA: While I think that while having some more clearly outlined campaign frames in Transhuman Space would have been a good idea, I think tying the setting to one frame would have been a mistake. Last edited by sir_pudding; 08-04-2017 at 08:14 PM. |
|
08-04-2017, 08:15 PM | #866 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: What GURPS needs... now
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
08-04-2017, 08:45 PM | #867 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: What GURPS needs... now
I don't see that THS failed as a roleplaying game. It took me some time to figure out how to fit a campaign to it; but on the other hand, it was the only published setting I've ever used for a second campaign. On the other hand, while I like the premise of Madness Dossier, I really can't envision a campaign I would run in it. And, yes, Madness Dossier has had a book of its own brought out since 4/e, but then THS has had multiple books brought out: Changing Times, Transhuman Mysteries, Wings of the Rising Sun, Shell-Tech. . . .
__________________
Bill Stoddard I don't think we're in Oz any more. |
08-04-2017, 08:47 PM | #868 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: What GURPS needs... now
I don't necessarily tell my players that. I may tell them "you are all A; pick something you want to do." That's given me some of my better campaigns.
__________________
Bill Stoddard I don't think we're in Oz any more. |
08-04-2017, 09:05 PM | #869 |
Join Date: Aug 2004
Location: Olathe, KS
|
Re: What GURPS needs... now
Some thing I would love to see is an adventure written for Maddess Dossier something that I could introduce the the world to my players.
__________________
Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
08-04-2017, 10:15 PM | #870 | |
Join Date: Nov 2012
|
Re: What GURPS needs... now
Quote:
After the first few characters are made, the existing PCs become part of the context of A. In my current game, it started as just "it's an Yrth game; here's a summary of what Yrth is like; note how it's designed to make room for a wide variety of archetypal characters. What do you want to be?". After the first couple of players opted for wandering adventurer types, the game was set onto a dungeon-bashing rootless mercenary path. The influence of a few serious roleplayer types stopped it from getting overly murder-hobo, along with a bit of careful dungeon design (i.e. provide lots of golems, automatons and undead for guilt-free slaughtering). Now that a few of the PCs are deceased, the replacement characters look likely to swing it towards an urban intrigue focus for a while. Possibly leading into some larger political La Resistance action, depending on how things turn out. There's an epic save-the-world background plot, but that's designed to accomodate flexible pacing; it can stay as a quiet menace whenever the party is having fun with something else, but provides an option to spice things up if the story begins to slow. Kind of a Buffy-esque structure; episodic adventures with a slow-developing big bad in the background.
__________________
Craig |
|
Tags |
boxed sets |
|
|