Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-16-2018, 07:56 PM   #11
Blue Ghost
Join Date: Mar 2011
Location: Spinward Marches
Default Re: Was GURPS Autoduel a big thing?

Originally Posted by Chris Goodwin View Post
My group back in the 80's didn't really try to use it for converting Car Wars campaigns to roleplaying; we did start fresh with GURPS Autoduel. Although I think I did reuse a CW character's name, now that I think about it.
No one I ever did CW with ever had the notion to do a GURPS Autoduel game. It was strictly CW.

A loose parallel is Champions / HERO. I bring that up because like Car Wars the Champion system is combat mechanic / dice heavy. And I'm guessing that's why my Car Wars' play groups never did GURPS Autoduel.

I guess another equivalent is historical wargaming. Unless it's D&D where PCs are involved in a battle, I rarely ever see Civil War or WW2 wargamers take characters into battle. Or, extend that experience into a RPG session.

And I'm thinking Car Wars suffers somewhat from that. A game designer said that dice heavy combat games for some reason don't seem to lend themselves to RPing. And even though GURPS Autoduel isn't dice heavy, it seems like there's nary a connection between CW RPing and GURPS Autoduel.

Sorry if this post seems kind of aimless, but this disconnect is something that's been on my mind for some years now.
Blue Ghost is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 04:27 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.