03-19-2011, 11:54 AM | #31 | ||
Join Date: Feb 2011
Location: San Jose, CA
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Re: Appeal to SJG
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03-19-2011, 11:57 AM | #32 | |
Join Date: Aug 2004
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Re: Appeal to SJG
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03-19-2011, 12:00 PM | #33 | |
Join Date: Jan 2008
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Re: Appeal to SJG
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As far as a monster system I would suggest that you create it assuming that everyone involved will be decent tacticians...use a middle of the road approach when descerning difficulty. For the extremes you mentioned, that is in the GMs hands to handle his group accordingly. |
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03-19-2011, 12:02 PM | #34 |
Join Date: Aug 2004
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Re: Appeal to SJG
GURPS -- in the Basic Set alone, though Powers in particular may be useful for more guidance and options for the basic ads/disads/modifiers system -- has the components you need to make your own monsters, and GURPS Space has a system -- nominally for aliens -- that's reasonably good if you are stuck for inspiration and just want to roll-up (via random tables) some creatures to use (either as-is or as starting points for your own designs.)
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03-19-2011, 12:07 PM | #35 | ||
Join Date: Nov 2007
Location: The City of Subdued Excitement
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03-19-2011, 12:10 PM | #36 | |
Join Date: Jan 2008
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...If you're lucky. (No, no. Love Space. Love the alien design system in space, and the random tables... But by gods when I'm using it straight do I get some utterly insane results) |
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03-19-2011, 12:12 PM | #37 | |
Join Date: Aug 2004
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Re: Appeal to SJG
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For GURPS, which is designed to support a much wider array of options than D&D in all of these areas, it would be impractical to do such a thing. |
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03-19-2011, 12:13 PM | #38 | |
Join Date: Sep 2007
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Re: Appeal to SJG
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Explaining exactly that, along with some Nymdok-style guidelines, would be useful to a lot of people, I think. To some people, it seems obvious that you should compare the expected damage from the monster to the PC's DR and HP to get some idea of how long it's going to take to kill them, and vice versa. To others, that's not obvious at all, and it might help to have a "rule" in the "design system" that says exactly that. It's never going to be as easy as "total the party CP and multiply by 0.87", but the path might be made smoother. |
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03-19-2011, 12:20 PM | #39 | |
Join Date: Jan 2008
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03-19-2011, 12:26 PM | #40 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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