09-20-2017, 10:12 PM | #11 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: A Generic RPG from Fantasy Flight Games?
The Genesys dice mechanic appears to be similar to the Fantasy Flight Star Wars one.
In a nutshell, you build dice pools with good and bad opposing dice. The good and bad results have the ability to cancel each other out. The dice come in three different strengths. And the results on the dice also come in different strengths. After the results cancel out, you are left with the surviving good are bad degrees of outcome. The strengths of your character and the challenge of the threats faced are modeled by adding or removing various dice from the pool. So where in GURPS you may get a +1 for extra aim, in Star Wars you would throw in an additional "good" d6 to your pool. |
09-22-2017, 08:43 AM | #12 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: A Generic RPG from Fantasy Flight Games?
I've never played with the FFG Star Wars dice, but systems I've played with that introduced such fancy dice mechanics, IME, became a game about the dice rather than about the characters. Simpler dice mechanics (roll these dice against this target number) just disappear into the background and let me play the game. Don't know if that would happen here, but since literally the only thing I've ever heard about the system is the fancy dice mechanic, that is my big concern.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
09-22-2017, 12:11 PM | #13 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: A Generic RPG from Fantasy Flight Games?
To me, the dice pools are pretty fun to play with.
It probably is no more distracting than having to crunch a bunch of modifiers in your head to come up with a final effective target number. The biggest problem is that the probabilities are highly obfuscated. This impairs a GMs ability to accurately improvise and adjust the situation if he doesn't just trust the suggested abstraction of the mechanic. It seems a bit complicated for me to work out the probabilities without some time, but maybe there's a resource that indicates the approximate impact on probability of adding or subtracting incremental dice. (I never got around to studying dice pools.) The Star Wars dice pools seem kind of like a FUDGE dice mechanic on heavy steroids. |
09-22-2017, 03:41 PM | #14 |
Join Date: Sep 2004
Location: Canada
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Re: A Generic RPG from Fantasy Flight Games?
Difficult dice mechanics are also bad for players, as they don't really have a good idea of how good or bad they are at something, or how hard a particular roll is. That's a dreadful play experience.
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09-26-2017, 03:10 PM | #15 | |
Join Date: May 2010
Location: Alsea, OR
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Re: A Generic RPG from Fantasy Flight Games?
Quote:
In which case, it's 6 different strengths Expected results Green is 5/8 Success, 5/8 Advantage, 0 triumph Purple is 1/2 fail, 3/4 Threat, 0 despair Yellow is 10/12 success (including that from the triumph), 7/12 advantage, 1/12 Triumph Red is 10/12 fail (including the despair), 8/12 threat, 1/12 despair Blue is 1/3 Success, 2/3 advantage, 0 triumph Black is 1/3 fail, 1/3 threat, 0 despair. White is an asymmetric 7/12 light, 7/12 dark... |
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01-14-2018, 07:36 PM | #16 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: A Generic RPG from Fantasy Flight Games?
So this system released recently. It's also available on FFG.com as a digital purchase. I might buy a copy and take a look.
Anybody have any experience playing through it yet? Have you run any games of your own? What genres come supported out of the box? |
01-14-2018, 11:30 PM | #17 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: A Generic RPG from Fantasy Flight Games?
Quote:
It does indeed appear very general and a foundation for much more genre development. In fact, the artwork is very sketchy--almost as if to suggest it won't get "detailed" until specific application books are produced. There are several setting suggestions that are general overviews at this point. Some of the settings recommend use of Fantasy Flight Games existing properties. Settings (with FFG property):
The Runebound Fantasy sourcebook was just announced to be released in the second quarter of 2018. I may hold off on delving further until some others are developed. Having played a bit of their Star Wars game, I'm still trying to decide if the combat treatments are too light and abstract for my tastes. It will definitely be interesting to see where all this goes. And I fully support more generalized systems in the market. (Come on everyone, SJ Games helped lead the way in 1986, you know it's the future, wise up and start building more core systems.) |
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01-15-2018, 03:52 AM | #18 | |
Join Date: Sep 2008
Location: near London, UK
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Re: A Generic RPG from Fantasy Flight Games?
Quote:
We've had some discussion of it over on the tekeli.li forums: https://discussion.tekeli.li/t/ffg-s...esys-system/31
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01-15-2018, 06:46 AM | #19 | |
Join Date: May 2010
Location: Alsea, OR
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Re: A Generic RPG from Fantasy Flight Games?
Quote:
The genre support is minimal; it looks like they plan splat books aplenty. Biggest differences from FFG star Wars:
Not similar, identical. |
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01-21-2018, 12:31 AM | #20 | |
Join Date: Jul 2006
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Re: A Generic RPG from Fantasy Flight Games?
I'm not sure if my comment will be interesting or not, but WOtC ended up trying out a lot of what would later become D&D 5th edition in their Star Wars Saga edition rules.
Fantasy Flight has a lot of brainpower available to it creatively, Z-Man Games is now HQd out of FF HQ in Minnesota. Asmodee is quielty forming quite an empire. Quote:
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