03-05-2016, 05:59 PM | #1 |
Join Date: Feb 2016
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Realistic Gadgeteer
I was toying with an idea about making a realistic Gadgeteer. There have been people who have manifested abilities that could be considered to be a bounded form of Gadgeteer (Edison, Tesla, etc). I think that you could have a character with Gadgeteer in a realistic campaign if it was purchased with the equivalent of the perk Special Exercise, with the limitation that it may not be used to develop gadgets with a tech level more than one above the campaign baseline and may not be used to purchase Gizmos. I would also suggest that realistic characters that take Gadgeteer advantage should be required to have a minimum of twenty character points in scientific skills.
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03-05-2016, 06:33 PM | #2 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Realistic Gadgeteer
I'd also say you need to specialize your Gadgeteer by scientific discipline.
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03-05-2016, 06:44 PM | #3 |
Join Date: Feb 2016
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Re: Realistic Gadgeteer
It is not the tech level that is the problem, it is the penalties associated with the invention roll. The first internal combustion automobile, a Complex Device, was a new type of device and was one tech level above the local TL, which would have been a -24 to skill for the concept roll (-19 to skill if they were taking the maximum of one month per roll [+5 to skill for X30 time required]). Even if they had a skill of 25, which would be the maximum realistic skill level, they would have been rolling against a '6' every month, and I honestly doubt that Benz had a skill above 20. I think that a limited form of Gadgeteer would be realistic for inventors like Benz, who could not have developed the necessary skill to have a chance of doing what they did under GURPS rules.
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03-05-2016, 07:54 PM | #4 | |||
Banned
Join Date: Aug 2004
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Re: Realistic Gadgeteer
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Instead of taking a -5 for being a totally new type of technology, it should be gaining a +1 to +5 for being a variant on a existing one. I don't think Benz's first car qualifies as one tech level above the local TL. -14 for Complex +5 for extra time, +1 to +5 gives a total of -8 to -4 to skill |
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