11-17-2018, 11:15 AM | #31 |
Join Date: Feb 2016
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Re: [Ultra-Tech] What does the TL10 battlefield look like
Unless there is a world government though, there will always be nations that will use insurgents as proxies against governments that they dislike. A cargo container full of 10,000,000 robobugs could kill the population of an entire city within hours and, unlike other WMDs, it would not destroy the infrastructure or leave dangerous residuals. It is also mostly reusable, the entire deployment would have a capital cost of $1 billion plus $50 million for the 10,000,000 dose of nanoburn, so every deployment would probably cost $100 million, which is a relatively cheap price to gain an undamaged TL10 city.
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11-17-2018, 11:46 AM | #32 | |
Join Date: Mar 2014
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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Also, if robobugs are being used on such scales, why would civilians expose themselves to such attacks? TL 10 economies don't need many people walking about in the open. It is even questionable whether they need any human workers at all. |
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11-17-2018, 12:01 PM | #33 |
Join Date: May 2010
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Re: [Ultra-Tech] What does the TL10 battlefield look like
One thing Ultra-Tech is really missing is like, a faster, combat-capable robot mule. I say "robot mule" because the mule (UT79-80) is just the right size to mount a squad support weapon—but unfortunately, it has mediocre DX, and is too slow to be really suitable for long-distance travel. Fixing those shortcomings would presumably result in something more expensive than its listed low, low price of $3,000, but it would be cheaper than the Warbot, which is sort of overkill for mounting squad-support weapons. Weirdly, combat androids, which you might think would be a good platform for squad support weapons, are almost as expensive as a warbot (also slow). I tried looking at 3e Robots and Reign of Steel for a small wheeled or tracked combat robot, but both sources really like their humanoid designs, for some reason.
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11-17-2018, 12:52 PM | #34 | |
Join Date: May 2010
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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11-17-2018, 01:18 PM | #35 |
Join Date: Dec 2017
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Re: [Ultra-Tech] What does the TL10 battlefield look like
Remember, the Hague Conventions banned the use of all poisons and asphyxiating gases. Hence the wars that followed, such as World War One, obviously did not have anyone use such weapons - one should expect future wars between world powers to behave similarly, and thus you shouldn't have to worry about WMDs and whatnot.
Besides, the Geneva Conventions never said anything about robobugs. |
11-17-2018, 01:31 PM | #36 | |
Join Date: Dec 2007
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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11-17-2018, 02:01 PM | #37 | |
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Join Date: Mar 2012
Location: far from the ocean
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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11-17-2018, 07:44 PM | #38 | |
Join Date: May 2010
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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Even when we're talking about the terrorist-cell model, there's a big difference between "every device is pwned by the nation's security service" any "any device could be pwned by the nation's security service." The latter is cause for a lot of caution among terrorists who want to die for something rather than nothing, but from the point of view of a legitimate government (or occupying army or whatnot), stopping 50% of terrorist attacks is not really the outcome you're aiming for. Requiring electronics and software manufacturers to include backdoors is possible, but has downsides. What if terrorists get the keys to the backdoor? |
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11-18-2018, 08:13 AM | #39 | |
Join Date: Jul 2007
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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11-18-2018, 08:24 AM | #40 |
Join Date: Sep 2007
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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