11-09-2018, 07:42 PM | #11 | ||||
Join Date: May 2010
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Re: [Spaceships] Is this the ultimate space fighter?
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11-09-2018, 08:23 PM | #12 | ||||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Spaceships] Is this the ultimate space fighter?
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Edit: This post wasn't supposed to be posted with the last part still attached and unanswered. Quote:
Secondly, the missile launcher only hold 5 shots, so a higher rate of fire can only be achieved with more launchers. Thirdly, while the weapon system section mentions a +2 to hit for fixed and spinal mounts, and it's mentioned as a modifier for beam attacks on p58, the list for ballistic attacks on p.60 does not mention it (or the penalty for the attacker being under 0HP, for that matter). I'm not sure it makes sense for missiles. Upon consideration, I think allowing the -1 for multi-tasking is not something I'd do, as it further advantages small vessels, by reducing one of their disadvantages - having to accept a penalty if the ship tries much, or find room for more crew. Another thing - I think thinking too hard about all this will lead to madness as inconsistencies drive one round the bend. For example, proximity attacks can only hit with 10 objects, no matter how perfect and easy the attack, yet a +4 to hit implies about 20 projectiles. Also, they do the same damage as the missile hitting whilst intact, which implies one hell of a burster charge. Then there are the oddities, like proximity fragments being no worse vs hardened armour than normal hits, and thus you being better off with the less penetrating attack against a target with expensive high-grade (i.e. hardened) armour, which seems backwards.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 11-10-2018 at 02:17 AM. |
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11-09-2018, 08:52 PM | #13 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Spaceships] Is this the ultimate space fighter?
What about external drop tanks for longer range flights or faster intercepts?
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11-09-2018, 10:00 PM | #14 | |
Join Date: May 2010
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Re: [Spaceships] Is this the ultimate space fighter?
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As for the launcher, it's true, it's a volatile system, but if it's disabled the fighter is mission-killed anyway. Meanwhile, using a cargo holder for extra shots rather than a second launcher lets the cargo hold be placed in a [Core] system, which reduces the risk. Unrelated, I owe you an apology for dismissing you when you stuck up for the effectiveness of ECM. I had the sign of the penalty for relative velocity reversed in my code, which had the side effect of nerfing ECM (because ECM works best if the probability of a successful attack is already low). The conclusions in the original post will need substantial revisions. |
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11-10-2018, 10:31 AM | #15 |
Join Date: May 2010
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Re: [Spaceships] Is this the ultimate space fighter?
One other thing: given radiators can be retracted for 30 minutes at a time, exposed radiators really don't matter for rockets with less than 30 minutes burn endurance. So even if an antimatter thermal rocket with water reaction mass (but not high-thrust) needs exposed radiators by the letter of the rules, they'll never actually matter.
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11-10-2018, 11:09 AM | #16 |
Join Date: May 2010
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Re: [Spaceships] Is this the ultimate space fighter?
Here's a revised design for a TL9 fighter. In terms of cost-effectiveness, I think it's generally going to be at least slightly better than any beam design, and might be substantially more cost effective if per-ship costs not reflected in the design system are high (e.g. cost of training pilots; cost of boosters and drop tanks, if used; cost of carriers and other craft needed to make fighters function effectively). It's a bit goofy-looking, having only front armor and not being armored from any other direction. This may be realistic, though, for a craft designed to fight exclusively at ranges of hundreds and ideally thousands of miles.
Front Hull [1-2] Advanced Metallic Laminate Armor (Hardened, total dDR 6) [3] Major Battery (Fixed-mount 16cm launcher) [4] Defensive ECM [5-6] Fuel Tanks (0.5 tons antimatter-catalyzed methane providing 0.77 mps delta-V each) [core] Control Room (C4 computer, comm/sensor 2, and one control station) Central Hull [1] Major Battery (30KJ very rapid fire laser) [2] Fuel Cell (provides one Power Point) [3] Tactical Array (comm/sensor 4) [4] Defensive ECM [5-6] Fuel Tanks (0.5 tons antimatter-catalyzed methane providing 0.77 mps delta-V each) [core] Cargo Hold (0.5 tons capacity) Rear Hull [1-2] Antimatter Thermal Rockets (Methane; 0.28G each) [3] Defensive ECM [4-6] Fuel Tanks (0.5 tons antimatter-catalyzed methane providing 0.77 mps delta-V each) Last edited by Michael Thayne; 11-10-2018 at 07:27 PM. |
11-10-2018, 02:37 PM | #17 |
Join Date: Feb 2016
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Re: [Spaceships] Is this the ultimate space fighter?
So, something like 0.5g?
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11-10-2018, 06:00 PM | #18 |
Join Date: May 2010
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Re: [Spaceships] Is this the ultimate space fighter?
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11-10-2018, 07:16 PM | #19 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Spaceships] Is this the ultimate space fighter?
I think there's a copy-paste error in your new version's rear hull - it's showing rockets with fuel in them, and fuel tanks with different fuel from all the others.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
11-10-2018, 07:27 PM | #20 |
Join Date: May 2010
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Re: [Spaceships] Is this the ultimate space fighter?
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