Quote:
Originally Posted by Steve Jackson
Rob, anything that allows unlimited increase of attributes will, by definition, lead to attribute bloat. Since the basic 3d6 roll is wedded to the attribute scores, anything that gets attributes up above 16 leads to characters that cannot be challenged without bumping all rolls up by a die or two - and the cycle continues.
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Thanks for the explanation. At first I was thinking that talents which boost attributes might themselves create a similar problem. But I seem to remember that bonuses to hit were removed from weapon expertise. Was this to avoid a similar bloat from talents?