09-04-2013, 06:35 PM | #1 |
Join Date: Aug 2008
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Healing Advantage and Disease Modifiers
Has anyone assembled a list of diseases and their associated penalties for the Cure Disease function of the Healing advantage? If so, how did you set the penalty? Was it based on mortality rates or how easily cured it is? Would you mind sharing what you have? Unfortunately knowing the modifier can range from +1 to -15 doesn't help me terribly much when I look at things like cholera, dysentery, bubonic plague, typhoid, small pox, mumps, leprosy, etc. Not having much knowledge in general about such diseases, I'd love to get some more references so I can just do some research and start banging out a small collection of these.
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09-04-2013, 09:25 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Healing Advantage and Disease Modifiers
I start with any modifier to resist and then assess penaltie if its gotten a good hold on the subject. Eyeball it from there.
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09-04-2013, 09:50 PM | #3 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Healing Advantage and Disease Modifiers
GURPS Powers: Divine Favor (p. 15) has FP costs for 10 diseases from which can be derived their Cure Disease penalties:
sepsis, -6 polio, -7 meningitis, -8 herpes, -9 leprosy, -10 parkinson's disease, -11 brain tumor, -12 pancreatic cancer, -13 leukemia, -14 aids, -15 Not a general solution, but helpful. |
09-04-2013, 10:01 PM | #4 | ||
Join Date: Aug 2008
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Re: Healing Advantage and Disease Modifiers
I found a brief table in Divine Favor that lists Leprosy as a -10 penalty (inferred, anyway). It also implies that malaria, dysentery, and bad flues have -5 or better. I also found a post from PK saying that he arrived at those penalties based on conversations with a few RNs about how hard it is for the body to fight off the diseases on its own without any medicinal help.
[EDIT] Quotes: Quote:
Quote:
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09-05-2013, 03:15 AM | #6 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Healing Advantage and Disease Modifiers
From what I've read it looks completely 100% arbitrary with no connection to anything except vague culturally considered "severity" and eventual harm done to the sufferer.
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09-05-2013, 07:04 AM | #7 | |
Join Date: Sep 2004
Location: Canada
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Re: Healing Advantage and Disease Modifiers
Quote:
It is, however, a real bear to treat at the moment, and rates a -9 which seems pretty reasonable for the way all herpeseviruses bunker down inside the body for the long haul. As quoted up thread, the values aren't "arbitrary" (unless you mean "not calculated from other game statistics" at which point yes, they're arbitrary - but since there aren't any other systems in the game to derive these penalties from that seems pretty reasonable to me).
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09-05-2013, 07:17 AM | #8 |
Join Date: Aug 2008
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Re: Healing Advantage and Disease Modifiers
I was hoping to eventually work this out with some research, the penalties seemed the hardest to derive given the general lack of benchmarks. With PKs table in divine favor, we have some idea for more tenacious diseases at least.
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Tags |
cure disease, disease, healing |
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