05-16-2015, 10:00 PM | #41 |
Join Date: Feb 2009
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Re: GURPS Monster Hunters 5: Applied Xenology
That honestly is the main way I run vampires . . . . . their main power as I see it (well, one of) is that unlike so many monster types they are perfectly capable of wielding weapons and wearing armor . . . . so you are fighting a monster that is able to play with humans at their own game
Except in some cases even stronger And yes, my perspectives are strongly influenced by Hellsing and Underworld, but the 'vampire = tool user' is very strongly ingrained in mind. Even Darla from Buffy used tools! Still, I think that TL gives a bunch of 'virtual points', and that a TL 8 50pt guy with TL 8 is much closer to a 400pt guy with TL 8 gear than a TL 2 50pt guy is to a TL 2 400pt guy As a note, and not GURPS - I once played a White Wolf Vampire who wielded a 75mm antitank cannon as a personal weapon (yes, White Wolf has rules for this!), this was . . . only mediocre effectiveness. It was actually much more effective to take the Potence needed to heft said antitank cannon and just hit them with a sword The same happened when I had a GURPS character want to wield a gatling gun . . . . once you have sufficiently high ST to wield a gatling gun, hitting things with a sword looks awfully appealing Though gatling guns are not near as powerful as say a Browning M2, so, at TL 8 using high ST to wield massive guns is quite appealing As a GURPS DM I have learned that the Browning M2, despite being Ethnically Cool, Iconic, and Generally Awesome is a weapon to treat with caution, as entirely to many PC deaths have resulted from me giving them to monsters. Any weapon that combines good RoF, reasonable recoil, and heavy damage is a wonderful way to send people on an express ride to -5xHP ETK Browning M2s are just right out |
05-16-2015, 10:28 PM | #42 |
Join Date: Oct 2007
Location: Vermont
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Re: GURPS Monster Hunters 5: Applied Xenology
The "open threats/heavy ordinance" book is the one that appeals to me the least, to be honest--it would be fun if it came with Kaiju, however. And I can see how the occasional situation where the PCs got to cut loose and bring the heavy guns could be a nice change of pace.
Cryptids, Power-Ups, Elder Gods, and MH [Insert non-western culture with colorful mythology here] would all be immediate purchases for me.
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My ongoing thread of GURPS versions of DC Comics characters. |
05-16-2015, 10:46 PM | #43 |
Join Date: Feb 2009
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Re: GURPS Monster Hunters 5: Applied Xenology
I'm not sure if I would be most interested in seeing Norse or Greek stuff, the Dresden books and Percy Jackson books make compelling cases for both
I want to see the book named 'Big Guns and Open Ranges' I hope are rules for 'fun with vehicles', we have stats for Hinds, I want to use them vs the undead! As a note, imbuements can help people defeat tanks even using low powered guns . . . . Imbuements and MH have not been a harmonious combination somewhat for me 'Oh, the weakness of guns is they poke at things using Pi damage and ping off armor . . . . oh. You are converting your PDW to hit the vampire using Burning damage, and using Penetrating Strike?' But seeing a hero turn a tank to Swiss cheese using a normally 4d AD 2 pi- PDW was very amusing |
05-16-2015, 11:27 PM | #44 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters 5: Applied Xenology
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I don't really see how those two concepts are at all comparable, but regardless, please see post #29 for why that idea is off the table as a supplement (though it would still be a valid Pyramid article or, possibly, own series).
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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05-17-2015, 12:08 AM | #45 |
Join Date: Nov 2006
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Re: GURPS Monster Hunters 5: Applied Xenology
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I would just like to see a fantasy setting with real world religions and mythologies but done in a fun way where you play a powerful PC like in dungeon fantasy and then fight monsters, go on quests and so on. It would be cool to have PCs travel around the globe to find exotic places to explore like the mythical Aztec empire, Siam, Nepal and so on. Just a fun series with some rule of cool historical stuff and lots of action. |
05-17-2015, 10:40 AM | #46 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: GURPS Monster Hunters 5: Applied Xenology
I would definitely be interested in a book on cryptids, and on many area specific mythologies (such as many of the Amerind myths - giant flying anthropophagous heads? How much weirder can you get?).
Luke |
05-17-2015, 11:04 PM | #47 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters 5: Applied Xenology
Quote:
I tried to do that in "Elemental Xia Champions vs. the Shenguai" (from Pyramid #3/70: Fourth Edition Festival) -- I researched a few actual Chinese monsters and demons to include as foes. I'm curious from those who love MH and also read that article: Assuming that those monsters were unfamiliar and strange to you, did that make them more interesting? Or did it make them less accessible and thus less interesting?
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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