05-08-2015, 11:23 AM | #11 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Monster Hunters 5: Applied Xenology
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Black Ops was all about killing all of them, naturally. Kenneth Hite would approve. (If you already know all of this, I apologize. I don't mean to be condescending, I'm just taking an opportunity to talk about something that has fascinated me since childhood)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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05-08-2015, 12:05 PM | #12 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: GURPS Monster Hunters 5: Applied Xenology
I'm currently on a bicycling vacation, so it will take me a few days to take a look at this.
Still, I am very curious how well this would work as a "Delta Green+" game - elite teams covertly fighting forces of the Cthulhu Mythos. The usual fantasy tropes of the Monster Hunter genre - vampires and werewolves and demons, oh my - were at best an awkward fit for the Cthulhu Mythos, but aliens fit right in.
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05-08-2015, 12:43 PM | #13 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters 5: Applied Xenology
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To summarize, this book includes guidelines and rules for altering some of the supernatural assumptions in the MH series. Let's say, for example, you want to remove demons and undead from the game. That's easily done, but then it causes a ripple effect, which is what MH5 addresses -- for example, do you keep the crusader? If so, you'll need to alter Mysticism in specific ways to account for the lack of demons and undead. Will there still be creatures who possess people? If not, the brother and crusader require further tweaking. And so on. The alien races herein are definitely conducive to a Mythos-oriented game. (Though actual TMWNMTK are not part of this book, only because I feel that Ken nailed them so well that the best I could do would be to copy his stuff from GURPS Horror verbatim and slap a "GURPS Monster Hunters" title page on it!) The experiments of the Greys, the conspiracies of the Nordics, the strangeness of the Phasites, and the sheer evil of the Reptoids will all fit such a game perfectly. None of them are so tough that the PCs cannot defeat them, though, which means that any "cosmic horror" overtones should come from higher up.
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05-08-2015, 03:08 PM | #14 | |
Join Date: Apr 2015
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Re: GURPS Monster Hunters 5: Applied Xenology
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You could do the same with vampires too, like in Peeps (though the parasites are earthborn AFAIK), which has both a mindless "zombie" strain and rarer strain "vampire" that retains their intelligence. Interestedly (spoilers), the parasite actually acts as an "immune system" for humanity, the purpose of the peeps is to defend humanity against their ancient predators, giant worms who live deep underground and come to prey on humanity once an era. That seems like it'd fit in perfectly with the Cthulhu Mythos. |
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05-08-2015, 05:45 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Monster Hunters 5: Applied Xenology
Having read the Technomagic chapter, there's another kind of device that can be used at TL8.
High-powered digital cameras have similar processing power to smartphones, and take flash cards (they mount them much faster than laptops do). It is possible to write software for them, although not many people do this, and they're terrible for doing coding on. They also provide excellent aiming tools, and provide a natural way of recording information about the target of a magical effect. And people tend to think they're "just cameras". |
05-08-2015, 09:55 PM | #16 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: GURPS Monster Hunters 5: Applied Xenology
Reminds me of the basilisk camera from the Laundry.
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05-09-2015, 03:45 AM | #17 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Monster Hunters 5: Applied Xenology
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05-09-2015, 01:58 PM | #18 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: GURPS Monster Hunters 5: Applied Xenology
Back from the trip and browsing this before going to bed:
- Hey, Chryssalids! - And Predators!
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05-09-2015, 10:42 PM | #19 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters 5: Applied Xenology
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Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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05-09-2015, 11:18 PM | #20 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: GURPS Monster Hunters 5: Applied Xenology
Well, Chryssalids were inspired by Xenomorphs, but these seem to be more the former than the latter - the "venom zombie" in particular.
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