02-10-2018, 03:05 PM | #11 | |
Join Date: Oct 2008
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Re: 1/2D range and scatter
Quote:
Edit to clarify: If you get a dodge, a Dodge and Drop gives +3 to the dodge and you can add dive to cover to it to get more distance. If you do no get a defense normally you can only dive for cover. Last edited by weby; 02-10-2018 at 03:10 PM. |
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02-10-2018, 03:14 PM | #12 |
Join Date: Jan 2016
Location: Italy, Rome
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Re: 1/2D range and scatter
Diving for Cover: You may also
attempt a dodge and drop if you are within the area of effect of an explo- sion, cone, or area-effect attack and there is cover (such as a trench) only a step away. Success means you reach it in time; failure means you don’t. Even if there is no cover handy, an extra yard or two of distance from a blast can still help, since explosive damage declines with distance. If you succeed, you are a step farther away; if you fail, you suffer the effect before you make your step." Dodge and drop is an option you can add to dodge. So, according to this, having no dodge means have not dodge and drop and diving for cover. I can t understand what part you are referring at Edit : ok.. I ve finally understand it.. A bit clunky, but now it s clear.. Dive for cover is the only defense against attacks that target the area! My error was to think about a dive for cover as an option to dodge. So, if you are in such area, you can only try to move a step away and you still are in the area, you take the full effect. Is it right? Last edited by Devil_Dante; 02-10-2018 at 03:21 PM. |
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