09-29-2017, 11:50 AM | #1 |
Join Date: Aug 2004
Location: Los Angeles
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Impaling Attacks to Veins/Arteries Hit Location
Howdy, Folks,
I don't often use the veins/arteries hit location, would like to make sure I'm reading this correctly. A normal impaling attack to the arm or leg has the wounding modifier reduced to x1. The veins/arteries hit location gives an additional 0.5 modifier. So, an impaling attack to the veins/arteries in the arm or leg has a wounding modifier of x1.5, yes? I know it seems straightforward, but I often overthink things, and want to confirm that the veins/arteries increase takes precedence over the usual arm/leg reduction or vice-versa.
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09-29-2017, 11:56 AM | #2 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Impaling Attacks to Veins/Arteries Hit Location
That is how I read it.
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09-29-2017, 02:46 PM | #3 |
Join Date: Jan 2010
Location: Brighton
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Re: Impaling Attacks to Veins/Arteries Hit Location
Yep, the text in MA just happens to use Cutting as it's example to illustrate the increase with.
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09-29-2017, 03:34 PM | #4 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Impaling Attacks to Veins/Arteries Hit Location
Cool, thanks... sometimes when I go hard-core into "game prep mode," it's like those scenes in movies where the numbers and words float off the pages and surround me. :O
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09-30-2017, 12:16 PM | #5 | |
Join Date: Jul 2008
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Re: Impaling Attacks to Veins/Arteries Hit Location
Quote:
Also, not everything that breaks your skin should be modeled as an attack under combat rules.
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09-30-2017, 07:58 PM | #6 |
Join Date: Jun 2013
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Re: Impaling Attacks to Veins/Arteries Hit Location
It should really be some sort of "very small impaling" damage type (needles having more in common with daggers than bullets), but since GURPS lacks that, I'd say small piercing would have to work, yeah.
Agreed. Specifically, needles like that, used properly, shouldn't really cause Injury aside from blood loss, and the latter would only really apply if a large quantity of blood is drawn (and, honestly, should be handled separately from HP loss). Of course, this is a pretty significant tangent from the actual topic at hand so, Hellboy, if you want to continue this discussion you may wish to start a new thread.
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10-01-2017, 02:41 AM | #7 | ||
Join Date: Jul 2008
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Re: Impaling Attacks to Veins/Arteries Hit Location
Quote:
You wrote about needles used to give shots or draw blood. Using a syringe as a really bad improvised stabbing weapon is neither of those things. (Well, okay, it'll draw blood, but not in the same sense.) Quote:
Critical hit results multiply damage, not injury. They don't have any real interaction with hit locations or wounding modifiers. Also, if all of these things were actually multiplying together the way you seem to have thought, the order would be irrelevant - multiplication is commutative.
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10-02-2017, 06:46 PM | #8 |
Join Date: Jun 2013
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Re: Impaling Attacks to Veins/Arteries Hit Location
Rounding should always be done at the end, as otherwise you can wind up with a significant deviation on account of rounding multiple times.
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