Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-13-2014, 05:31 PM   #1
ajardoor
 
Join Date: Jun 2010
Default [Magic] Critique my Death Spell

Hey guys, I've been working on a concept for a Death Spell, and I've been meaning to test it out on this forum to see if it's good - please critique it.
-----

Plenty of magicians believe that the key to a good death curse is hate.
They think that feeling immense hatred towards a person allows one to channel the proper magical energies into the shape of a killing force and direct it accurately.
That is stupid. Partly because it's actually pretty hard to get hateful enough to sincerely wish death upon someone in the first place. Not to mention the fact that casting this supposed death curse multiple times in a row in timely succession is flatly impossible - can you imagine hating someone enough that you'd not only want to stab them to death, BUT THEN you'd want to slit their throat too, AND THEN you'd still want to smash their skull in, AND THEN...!
You get the picture. Frankly, you don't have it in you to hate someone to death over and over again - you would get bored.
And besides, hatred implies respect, which interferes with the killer instinct. You care about someone enough to want them dead. That's not good enough.
To cast a truly effective Killing Curse, you require the real opposite of love and life - which isn't hate. You require APATHY. Indifference!
You have to completely and utterly not care about the life of your opponent. You're not killing them. You're just not bothering to allow them to live any more.



Live and Let Die (VH)
Regular; Resisted by the better of HT or Will

If the target fails to resist this spell, it dies after a number of minutes equal to its HT and Will scores combined (for instance, a subject with HT 12 and Will 13 would take 25 minutes to die). Until then, the subject can act completely normally, as if nothing is wrong (and may not even know if the spell worked or was even cast). The spell, within this timeframe, can be stopped in the same way as a normal on-going magical effect, such as with Dispel Magic or Remove Curse. As a side effect of the spell, the caster reacts to the subject with complete apathy until the spell either kills the subject ( or the subject dies, period) or is dispelled - in game terms, the caster ignores any and all Reaction modifiers (including those from appropriate Intolerances, Appearance, past history and so on) and treats the subject as if their Reaction was Neutral. Even if locked in a life-or-death struggle, the caster would only regard the subject the same as an environmental hazard, rabid animal or faceless mook - scary or dangerous, perhaps, but hardly a personal affront. The GM may decide that this apathy has certain effects - like preventing a caster's Higher Purpose (Kill Hated Enemy) from activating, or the caster will prefer attacking other enemies over the subject. Self-Imposed Mental Disadvantages may be effectively disabled for the case of the subject ("He called you a coward!" "Meh.").

Time to Cast: 1 second.
Cost to Cast: 8.
Prerequisites: Magery 3, Curse or Delay, and Deathtouch or Insignificance.
__________________
My blog: http://tabletoprpg333.home.blog
ajardoor is offline   Reply With Quote
Old 12-13-2014, 05:50 PM   #2
Dwarf99
 
Join Date: Nov 2006
Location: Fayetteville, Arkansas
Default Re: [Magic] Critique my Death Spell

As an NPC spell, it's alright. As a PC spell, anything that forces a reaction is generally bad.
__________________
Quote:
Originally Posted by Dwarf99 View Post
I'd probably take Restricted Diet: Boiled Children
Dwarf99 is offline   Reply With Quote
Reply

Tags
death spells, magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.