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10-12-2018, 03:34 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Boosting spells with extra ST
I always wondered why only the missile spells were scalable by putting more ST into them. Seems like other spells could benefit from this same mechanic. For example, what if instead of having to learn multiple illusion spells, the wizard would simply adding another point of ST to increase the hex size of the illusion?
Has anyone else implemented a similar house rule? |
10-12-2018, 03:50 PM | #2 |
Join Date: Dec 2017
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Re: Boosting spells with extra ST
It's a sensible alternative to the system of 1, 3 and 7 hex versions of the various creation spells. I did this for a house ruled version of TFT for years, though I can't say that I found it particularly important in the big picture of things.
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10-12-2018, 03:56 PM | #3 |
Join Date: Sep 2018
Location: North Texas
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Re: Boosting spells with extra ST
Well, the primary benefit would be in freeing up more IQ (or XP) for the wizard to select additional spells or talents.
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10-12-2018, 04:01 PM | #5 |
Join Date: Dec 2017
Location: behind you
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Re: Boosting spells with extra ST
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10-12-2018, 04:44 PM | #6 | |
Join Date: Sep 2018
Location: North Texas
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Re: Boosting spells with extra ST
Quote:
TBH, this particular variant rule probably makes more sense in the context of the 'classic' rules anyway. ;) |
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10-12-2018, 05:08 PM | #7 | |
Join Date: Dec 2017
Location: behind you
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Re: Boosting spells with extra ST
Quote:
Why would you need to free-up more IQ for spells or talents under such a perfect system? LOL |
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10-12-2018, 03:59 PM | #8 | |
Join Date: Dec 2017
Location: behind you
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Re: Boosting spells with extra ST
Quote:
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10-12-2018, 05:59 PM | #9 |
Join Date: Sep 2018
Location: North Texas
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Re: Boosting spells with extra ST
Well, I didn’t say I had it figured out yet. Just the broad strokes right now, although getting extra ST from alternate source has never been a major roadblock (less so now w/ the manastaff).
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