07-03-2012, 04:46 PM | #1 |
Join Date: Sep 2004
Location: Nearest game table
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Helping on skill checks?
Pardon me for asking what's probably a common question, but I am new to GURPS and am not finding this in the FAQs.
How does one or more PCs assisting another on a skill check work in GURPS? I'm not seeing a rule for this in the books. |
07-03-2012, 04:50 PM | #2 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Helping on skill checks?
Quote:
In Action they introduce a concept where assisting people roll their skills first. How well they roll determines a modifier to the main person making the skill check. Critical failure is a -1, failure is no mod, success is +1, and critical success is +2. |
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07-03-2012, 04:57 PM | #3 |
Join Date: Nov 2009
Location: Oregon
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Re: Helping on skill checks?
It is a pretty common question, since it's a frequent occurrence in-game yet lacks sufficient explanation in the Basic Set. Per Complementary Skills (Action2 pg5), each assistant make a skill roll (typically without additional modifiers) to add a bonus to the "primary" skill use; Critical Success gives +2, Success +1, Failure -1, and Critical Failure -2. The complementary skills don't have to match the primary one, but can be anything that the GM feels could help complete the task at hand.
Combining ST is handled a little differently. The quick rule-of-thumb is to use full ST for the strongest character, plus 1/5 the combined strength of his helpers. This represents the efficiency loss of a moderately-organized group. If they can coordinate fully and all apply their full strength to the task, add together their Basic Lifts and use that to calculate a new ST score (for example, four ST 10 characters have a combined BL of 80lb, equivalent to ST 20). EDIT: Check again. Action gives a penalty even for basic failure. =P |
07-03-2012, 05:00 PM | #4 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Helping on skill checks?
Ah, my bad.
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07-03-2012, 05:29 PM | #5 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Helping on skill checks?
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07-03-2012, 05:40 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Helping on skill checks?
Quote:
Bill Stoddard |
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07-03-2012, 05:48 PM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Helping on skill checks?
Quote:
2 people: 12 vs. 14 3 people: 14 vs. 17 4 people: 16 vs. 20 5 people: 18 vs. 22 6 people: 20 vs. 24 7 people: 22 vs. 26 8 people: 24 vs. 28 9 people: 26 vs. 30 10 people: 28 vs. 32 11 people: 30 vs. 33 12 people: 32 vs. 35 ... 16 people: 40 vs. 40 ... 20 people: 48 vs. 45 As you can see, there's a long stretch where the two are parallel, and eventually they cross. I think of the 1/5 ST rule as a handy approximation when you don't want to take time out to do arithmetic. Bill Stoddard |
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07-03-2012, 06:38 PM | #8 | |
Join Date: Nov 2009
Location: Oregon
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Re: Helping on skill checks?
Quote:
In short, I don't view them as equivalent, but complementary. The mechanical effects provided by the two options are different enough that they merit different usage - one for quick, sub-optimal ST tasks by smaller groups, the other for better-organized or large-scale tasks. |
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07-04-2012, 09:08 AM | #10 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Helping on skill checks?
One person pushing a car is hard.
Two people is a bit easier Three people is the limit due to the size of the car. IMO you would combine the ST. Like tug o war you would combine and make tests vs grip and stance. Traditionally the largest person is the anchor and uses steps to take up the slack by the tuggers. |
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