01-17-2021, 09:07 PM | #11 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Updating the vampire
It should cost points if it has any benefit. A character that needs air or food could survive long enough for allies to rescue them in such a situation.
Involuntary torpor without air when otherwise not needing air would count as pure disadvantage though. But do they really not need air if they turn off without it? While inefficient and a point sink, the most straightforward way may be a limitation on Doesn't Breathe with the advantage of Hibernation only Metabolism Control. That's if they have reduced dietary requirements when "inactive". I lost my Shadowrun book a while ago, and it was a few editions back anyway.
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01-18-2021, 12:09 PM | #12 | |
Join Date: May 2010
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Re: Updating the vampire
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01-18-2021, 04:03 PM | #13 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Updating the vampire
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Contrary to what GURPS Update says some Vulnerabilities are better represented by Weakness rather then the 4e disadvantage Vulnerability because it also includes substances that 'weakened and hurt you every time you merely came within a certain distance of it'. As a quick rule of thumb if the substance doesn't normally cause damage (such as normal sunlight) then it is a Weakness. So all vampires in GURPS Blood Types that have Vulnerability (sunlight) should be converted to Weakness (sunlight) for -60 points (1d per minute).
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01-18-2021, 04:21 PM | #14 | |
Join Date: May 2010
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Re: Updating the vampire
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Modern Vampire 221 points Attributes: ST +7 [70]; HT +5 [50]. Advantages: Doesn't Breathe [20]; Immunity to Metabolic Hazards [30]; Leech (Heals FP, +60%; Blood Agent, -40%) [30]; Unaging [15]; Sharp Teeth [1]; Supernatural Durability [150]. Disdvantages: Draining (Human blood) [-10]; Infectious Attack [-5]; Nocturnal [-20]; Supernatural Features (No body heat; Pallor) [-15]; Uncontrollable Appetite (Human blood) (12) [-15]; Unhealing (Partial) [-20]; Weakness (Sunlight; 1d per minute) [-60]. Last edited by Michael Thayne; 01-19-2021 at 10:02 AM. Reason: Missed Nocturnal on first pass, missed Heals FP on Leech |
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01-18-2021, 05:53 PM | #15 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Updating the vampire
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01-19-2021, 12:45 AM | #16 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Updating the vampire
For a VtM style drain you could try
Blood Pool Energy Reserves 20 (Special Recharge, Leech, -70%) [18] Leech (ER Only, -20%; Accelerated Healing, +25%; Blood Agent, -40%) [16] Regeneration, Very Fast (Costs ER 1/second, -45%*) [55] Sharp Teeth [1 points] Unhealing (Partial)** [-20] Total: 70 points * See the house rules from Rev. P Kitty, a popular GURPS book writer. The extra -5% is for being tied to ER. ** Normally you couldn't combine Unhealing with regeneration, but since it is tied to a Special Recharge ER I figure it is fair and comparable to being straight tied to Leech. Especially since this kind of Regeneration-build gets quite expensive anyway. It does add a bit of a "buffer", but so does just getting more base hp. Note that the 20-point "blood pool" (ER) can be used to fuel any vampire-powers, stunts, or extra effort. It essentially replaces FP for such activities. Might want to slap some limitation on Regeneration to make it harder to heal damage from sunlight, fire, holy weapons, etc. as well.
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01-19-2021, 07:27 AM | #17 |
Join Date: Feb 2016
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Re: Updating the vampire
No, I would not allow it. You would need to have some way to shut off Unhealing (Partial) in order for Regeneration to be a legal trait.
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01-19-2021, 07:50 AM | #18 | ||
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Updating the vampire
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As long as it is awkward to heal yourself it is fine. Even straight up magic or "psionics" is fine. Meaning you could straight up have the "Healing" advantage and Regeneration (FP) if you wanted to Munchkin it. You're mixing "Unhealing Partial" up with "Unhealing Total", the latter which only lets you repair through surgery or repairs (or "Exotic Means" which would likely mean another character using an ability/magic on you, or you brewing up a healing potion yourself). The Partial version is a lot more lenient.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 01-19-2021 at 07:54 AM. |
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01-19-2021, 08:09 AM | #19 |
Join Date: May 2010
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Re: Updating the vampire
It should not be possible to combine Unhealing (Partial) with unmodified Regeneration, but combining it with the ability to convert ER into HP seems fine? Definitely Unhealing (Partial) + Regeneration (Trigger, Bathe in blood, -X%) would be fine.
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01-19-2021, 08:45 AM | #20 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Updating the vampire
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So a vampire could have Unhealing (Partial) with unmodified Regeneration with the Draining but the regeneration would only cover damage outside the Draining.
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