01-15-2021, 11:44 PM | #11 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: GURPS pitch to d20 players
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01-16-2021, 03:29 AM | #12 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: GURPS pitch to d20 players
And reaction rolls, which players may not make, but they need to understand them, at least generally, for character creation.
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01-16-2021, 12:27 PM | #13 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS pitch to d20 players
I literally just put down my D20 Stargate book to look at this thread.
As much as my personal RPG experiences involved D&D, there is one way Gurps simply shines at, IMO. I can start with the character I want, not an intern incompetent version that may one day rise to said character. But will also automatically gain abilities that really never fit my initial idea.
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01-16-2021, 12:41 PM | #14 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS pitch to d20 players
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01-16-2021, 12:51 PM | #15 |
Join Date: Mar 2008
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Re: GURPS pitch to d20 players
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01-16-2021, 01:24 PM | #16 |
Join Date: Jul 2013
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Re: GURPS pitch to d20 players
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01-16-2021, 04:07 PM | #17 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS pitch to d20 players
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01-16-2021, 04:54 PM | #18 |
Join Date: Feb 2010
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Re: GURPS pitch to d20 players
Simpler? Lolz. That is not GURPS selling point. Complexity is a drawback
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01-16-2021, 04:58 PM | #19 |
Join Date: Feb 2010
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Re: GURPS pitch to d20 players
A selling point is that it’s level based. Progression is steady instead of periodic big jumps. Also you can’t fall off a 30 story building and survive based on lots of hit points.
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01-16-2021, 07:48 PM | #20 |
Join Date: Jan 2006
Location: Most definitely alone
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Re: GURPS pitch to d20 players
One thing I love about GURPS is that, GM willing, players can have a lot of narrative control. Of course, a good GM can enable that in any system, but GURPS has so much of it 'baked in'.
You can have enemies and allies, contacts and patrons. You can have luck, common sense, serendipity, and destiny. You can have wealth, and resources, and unusual backgrounds and signature gear. So many things that can be a real, important part of WHO a character is are quantified in GURPS. (And I know that with your DM's cooperation, you can have all those things in D&D, too, but I like that GURPS quantifies them, so that the player who runs the unreasonably lucky noob is roughly on the same playing field as the player running the grizzled veteran who can't catch a break.)
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