12-13-2020, 10:53 PM | #11 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Making arrows
Well, I did say I had spells to dry stuff out but I do have Dehydrate so I have to have Destroy Water. Ooh, DW is an area spell; sweet. And since it explicitly does no dehydrate harm, I can use it to dry myself off. Nice.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
12-13-2020, 11:31 PM | #12 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Making arrows
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I like the idea of using Destroy Water to turn whittling into seasoned wood. Edit: If Encumbrance is an issue and you can make your own shafts, a good choice could be buying some arrowheads (as light as 50 per pound, any blacksmith should be able to make them) and fitting them to shafts (Armoury skill) as your quiver empties.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 12-13-2020 at 11:45 PM. |
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12-13-2020, 11:34 PM | #13 |
Join Date: Dec 2013
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Re: Making arrows
Given the *number of mentions of choosing a good arrow out of the quiver in older stories featuring archers, it may be that sometimes you just have "good enough" or "not too bad" arrows, and make do with that.
* I have not read anywhere near all of them, naturally, but it does seem to come up.
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
12-14-2020, 07:18 AM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Making arrows
If your campaign is mostly outdoors, I hope you're using GURPS Dungeon Fantasy 16: Wilderness Adventures! That supplement has two important rules for outdoor archers and their ammo:
Strike from Afar (p. 15) covers reuse. This rule is realistic, not cinematic – I asked people who shoot bows for fun and food, and they were skeptical of recovering arrows intact outdoors. Unlike when shooting at targets, there often isn't anything to stop the arrow from sailing off, getting caught by a breeze, and ending up hundreds of yards away. When there is, it's too often a rock that blunts the arrow or a tree which stops the arrow at some silly distance off the ground. Sure, you could go look for it . . . but that would have a huge impact on travel time. The cinematic part is doubling the odds of getting an arrow back if you have Heroic Archer.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-14-2020, 07:59 AM | #15 | |
Join Date: Dec 2020
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Re: Making arrows
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12-14-2020, 08:10 AM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Making arrows
The 1 in 6 rate in wilderness is meant to be "one archer, firing a small number of arrows outdoors." It's fairly generous in that context, and 1 in 3 is even more generous. I totally agree that when lots of archers are firing sky-blackening numbers of arrows, the GM should just say, "Yeah, how many arrows do you want?" Though in that case, a random table for what you find could be fun.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-14-2020, 08:16 AM | #17 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Making arrows
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Battlefield use puts the arch in archery. Here, shafts that miss are likely impacting at about 40 degrees for a maximum range shot (less than the expected 45 because the arrow decelerates a bit in flight and this changes the optimum angle for maximum distance). Those arrows will be obvious to all, and it's the question of "how many arrows hit anything solid?" The tests done against a replica breastplate show that arrows that don't penetrate have the points driven hard into the shafts; some repair will be needed.
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12-14-2020, 08:25 AM | #18 | |
Join Date: Dec 2020
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Re: Making arrows
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12-14-2020, 09:33 AM | #19 | |
Join Date: Aug 2007
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Re: Making arrows
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Arrows that end up in the mud one way or the other are probably likely to have fouled fletching. Re-fletching arows might be a target of oportunity for camp crafting. You'd need a pot of glue in your backpack but spare feathers and a small sharp knife don't weigh much
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Fred Brackin |
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12-14-2020, 10:26 AM | #20 | |
Join Date: Dec 2020
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Re: Making arrows
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