05-02-2019, 09:49 AM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Fantasy Grounds Unity GURPS?
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The remote player reckons this is not as good as being present, but much better than not playing.
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11-09-2020, 05:01 PM | #12 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Fantasy Grounds Unity GURPS?
Just noticed that Fantasy Grounds Unity left beta and is officially available as a normal stable version :)
Can anybody of you already using FGU give any recent informations about playing GURPS with it? Are there any unofficial rulesets which are "ready to go"? Directly selectable / downloadable at some site? Works good...? Thanks! :) Last edited by OldSam; 11-09-2020 at 05:05 PM. |
11-09-2020, 07:31 PM | #13 | |
Join Date: Jul 2013
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Re: Fantasy Grounds Unity GURPS?
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There is one ruleset which is ready to go, and that is Ronnke's.It is heavily supported. In addition there has been a lot of work in the last year or so, probably by the attention that Unity has brought, in being able to create gurps characters directly in FGU via drag and drop selections. The Gurps ruleset is directly available on the FGU forums. Go to the Gurps Sub-forum. There is also a utility that allows one to export/import directly from GCA. |
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11-09-2020, 07:32 PM | #14 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Fantasy Grounds Unity GURPS?
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11-09-2020, 09:03 PM | #15 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Fantasy Grounds Unity GURPS?
So for anyone who's used both the old version and FG Unity, is it worth upgrading to the new version?
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11-10-2020, 03:17 PM | #16 | |
Join Date: Jul 2013
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Re: Fantasy Grounds Unity GURPS?
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I make my own maps, and FGU can handle much larger maps than FGC. I can map out a larger outdoor area, and zoom in to where the players are, without losing resolution (because of image size restrictions). FGU has the ability to make maps and such internally. FGU has dynamic line of sight. Unity is also a superior game engine. People are pumping out new extensions all the time. |
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11-10-2020, 10:08 PM | #17 |
Join Date: Dec 2008
Location: Behind You
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Re: Fantasy Grounds Unity GURPS?
FGC was terrible with maps IMHO.
FGU is so much better with them and has a much better line of sight engine than most software. I upgraded my FGC license and pretty much use FGU solely.
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11-11-2020, 11:42 AM | #18 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Fantasy Grounds Unity GURPS?
Sounds cool! :) ...anything you're missing in the new version, yet? Or are both FGC and FGU already on a par regarding gaming (not engine) features?
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11-11-2020, 05:47 PM | #19 | |
Join Date: Jul 2013
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Re: Fantasy Grounds Unity GURPS?
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There doesn't seem to be anything missing in FGU. It seems to be just the opposite in that most of the FG Gurps support community has made the switch and is chugging away at stuff for FGU. |
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11-25-2020, 02:50 PM | #20 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Fantasy Grounds Unity GURPS?
...well, you have a point, I also really wonder why SJG is not making some deal with the Fantasy Grounds guys, not being represented there officially is a disadvantage as it is probably the leading commercial online RPG platform.
Many others are on the list: https://fantasygroundsunity.atlassia...lable+Rulesets Fun fact, my own group is currently thinking about buying FGU, but we're still hesitating because of the lack of official GURPS support... @SJG: Is something planned in that direction? On the other hand, at least the community support for GURPS rules with FGU seems to be ok, so at least you should be able to use basic features. Last edited by OldSam; 11-25-2020 at 02:54 PM. |
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remote play, virtual tabletop |
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