08-21-2006, 05:44 PM | #11 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Very Fit and Extra Effort in combat
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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08-21-2006, 05:52 PM | #12 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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08-21-2006, 06:06 PM | #13 | ||
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Very Fit and Extra Effort in combat
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bye! -- Lut God of the Cult of Stat Normalization |
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08-21-2006, 06:15 PM | #14 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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08-21-2006, 07:24 PM | #15 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Very Fit and Extra Effort in combat
Well, no. Realistically, doing anything tires you a fraction of FP but that falls below the GURPS radar so we have an abstract rule of getting tired - if you exert yourself you get tired (lose FP) and if you're used to getting tired, you (as an abstract rule) lose less fatigue points when you exert yourself in armor or under extreme conditions. This is the game mechanic meaning of being very fit. Very fit has that price for this effect. If you feel the game effect does not meet your standard of Very Fit you should assign a higher price to the advantage (which is an abstract game tool with a set price for a set function) that is Very Fit.
Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
08-21-2006, 07:39 PM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Very Fit and Extra Effort in combat
The fact that GURPS always rounds injury, fatigue, and point costs up for the PCs is entirely consistent. "Inconsistent" here would be rounding down for any reason. One could argue that there are bizarre "quantum effects" owing to the fact that N 1-FP expenditures always round up to N FP, while for N > 1, a single N-FP expenditure would become N/2 and always save at least 1 FP . . . but so it goes. Such quantum effects are part and parcel of GURPS having a resolution level or granularity, like any other game. In this case, the effects were also intended. Very Fit is the advantage of suffering less from large, realistic FP burns and not the advantage of needing fewer FP for unrealistic effects (cinematic martial-arts skills, magic, psi, etc.) -- and extra effort in combat is heroic silliness, not realism. Its FP cost was set at 1 FP with the full knowledge that no effects that halve FP costs would work on it. Realistic FP costs for a fight are the ones assessed at the end.
In fact, the decision to make virtually all special skills that cost FP and all extra effort cost 1 FP per use was made with the full knowledge that round-ups would negate Very Fit. :)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-21-2006, 07:39 PM | #17 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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For example: an unarmored Very Fit combatant facing an unarmored combatant without the advantage loses 1fp at the end of each combat (or period of a few minutes my Basic Campaigns is at another house right now, I forget how many minutes it was exactly), just like he does. This is extremely counterintuitive, to say the least. Rather than slavishly following the "round-up" rule, wouldn't it be better to simply asses the Very Fit character's penalty every other "round"? That's not adding anything extra to the advantage, that's simply applying it as written. The rule says "you lose FP at half the normal rate". To give a character less than that requires some explanation, I would think. I certainly don't feel the need to charge extra to give a character what's explicitly promised in the rules. |
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08-21-2006, 07:47 PM | #18 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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08-21-2006, 07:47 PM | #19 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Very Fit and Extra Effort in combat
But in GURPS you always round up FP costs. So if you allow 1 FP expenditure per 2 actions you're changing the effectiveness of the advantage. This means you need to change it's price too.
Cheers... Edit: Oooops. Beaten by the Line Editor :)
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My wife's music site, LadyObscure is for the prog/metal heads... Last edited by Mehmet; 08-21-2006 at 07:50 PM. |
08-21-2006, 07:53 PM | #20 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Very Fit and Extra Effort in combat
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not Extra effort is pushing yourself beyond your conditioned optimal performance this is tiring regardless of how fit you are, just the more fit recover quicker. |
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