01-22-2021, 08:40 AM | #71 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Kickstarter - GURPS Pyramid Scheme
I wish I were sitting on the fence! Those two teasers would definitely push me over. (But I've got the SJG kool-aid in an IV that I wheel around with me, so I leaped over the fence on day 1...)
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01-22-2021, 09:24 AM | #72 | |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Kickstarter - GURPS Pyramid Scheme
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(I kid, I kid! Looking forward to seeing the next generation of Pyramid on my handheld!) |
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01-22-2021, 10:09 AM | #73 | |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: Kickstarter - GURPS Pyramid Scheme
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01-22-2021, 10:19 AM | #74 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Kickstarter - GURPS Pyramid Scheme
Well, we'll see. It's based on real-world experiences working on actual science, but I don't doubt that the non-physicists will be shocked at my assumptions. ;)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-22-2021, 10:59 AM | #75 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Kickstarter - GURPS Pyramid Scheme
Quote:
Too many science skills wind up being mostly background fluff for anyone without Gadgeteering and more just simple skill rolls even then.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-22-2021, 11:14 AM | #76 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Kickstarter - GURPS Pyramid Scheme
My biggest issue is with associating science with gadgets at all. In general, it's engineers – not scientists (other than mad ones, who aren't really scientists at all!) – who develop technology. My hope is that these rules will point people at quests that have to develop theories, test them, and gain knowledge of the natural world. Yes, that's probably boring to a great many gamers . . . but then, all mini-games tend to bore some percentage of gamers.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-22-2021, 12:01 PM | #77 | |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: Kickstarter - GURPS Pyramid Scheme
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One of the PCs in my current space campaign is a questing biologist, so this article should give me some good hooks for him. |
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01-22-2021, 01:00 PM | #78 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Kickstarter - GURPS Pyramid Scheme
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GURPS Fanzine The Path of Cunning is worth a read. |
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01-22-2021, 01:43 PM | #79 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Kickstarter - GURPS Pyramid Scheme
I can imagine this being tons of fun in the right campaign. There's plenty of room for action alongside the scientific developments.
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01-22-2021, 03:03 PM | #80 |
Join Date: Mar 2008
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Re: Kickstarter - GURPS Pyramid Scheme
There is a story The Mercenaries by H. Beam Piper about a mercenary research team. http://www.gutenberg.org/ebooks/18814
While not combatants there are times when employers decide to double cross them or the local government falls apart and they have to fight their way out. |
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pyramid #4 |
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