01-08-2021, 02:28 AM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Large Area Injury issue and alternatives?
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Bill Stoddard I don't think we're in Oz any more. |
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01-08-2021, 06:11 AM | #12 |
Join Date: Jun 2013
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Re: Large Area Injury issue and alternatives?
Rounding those up to 10% and 20% (and lumping groin in with abdomen/torso), respectively, would make things more feasible at the table. It does leave an extra 10% left over; I'd just accept large-area attacks are a bit more powerful under this scheme (it works out to +1 to damage for every 3d, on average) and leave it at that.
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GURPS Overhaul |
01-08-2021, 10:45 AM | #13 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Large Area Injury issue and alternatives?
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