12-14-2020, 10:57 AM | #21 | |
Join Date: Aug 2007
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Re: Making arrows
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It wasn't in Fantasy 1e where the Magic system originated though. So somehwere between those two books some player complained to his GM about having to spend 6 FP to fix a 2 oz. arrow and got a specialized replacement. :)
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Fred Brackin |
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12-14-2020, 01:23 PM | #22 |
Join Date: Sep 2018
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Re: Making arrows
I feel like in a fantasy setting the Shape-wood crowd would be dominating the Arrow Market. You could take any stick and make a visibly straight with no knots or wood grain and fix it to the arrowhead perfectly, even craft cheap fetching. You could crank out an arrow in a few seconds just from the scrap pile at a mill.
Alternatively arrow making involves knowing good spots in the wood to forage, drying the wood, lathing and possibly lacquering wood, fixing head and fetching. It would take a few days of prepping materials and assembly. Even with all of your materials prepped you'd still need time for glue/lacquer to dry. Also as far as I can tell, if you can shape wood you pretty much make FQ bows and crossbows except when you're black-out drunk. It's just too quick and easy for you to make a ideally crafted bow in a few minutes rather than a few days that it would be difficult for you not to become amazing very fast. |
12-14-2020, 02:50 PM | #23 | |
Join Date: Dec 2020
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Re: Making arrows
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The main problem for military leaders was not to get bows or arrows, it was the long time it took to train an archer. In the early gunpowder era the bow was deadlier, faster and more precise, not to mention the longer effective range. But the firearms made the race even then because, nearly every idiot could be trained to shoot a gun. |
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12-14-2020, 04:43 PM | #24 |
Join Date: Dec 2013
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Re: Making arrows
Would this be something that could be cleaned off, or would it permanently ruin the glue?
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
12-15-2020, 01:31 AM | #25 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Making arrows
Arrowheads are recyclable but only if you can find the arrows. We shot brightly-coloured arrows at a target in an open field (nothing but knee-high grass) and we lost half of the arrows that didn't hit the target.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
12-15-2020, 04:53 PM | #26 |
Join Date: Sep 2007
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Re: Making arrows
A common house rule among the economically concerned is to allow mages to make things with Shape spells exactly as well as they could make them without from the same materials with the relevant skill. That is, the magic speeds things up and eliminates the need for tools, but it doesn't grant any special skill or knowledge in making. Make an arrow out of bad wood and you still get a bad arrow, just as if you Shape a column of water, you still can't hold up a rock with it after the mage leaves. (Or even while he's there, depending on your interpretation of the magic. If the spell is holding every molecule of water in rigid position relative to the others, that substance is no longer "water". If it just gives the column the general shape, then dense objects would still sink in it. Etc.)
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12-25-2020, 11:17 PM | #27 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Making arrows
Well, you probably don't have Vision-20 like my Scout-Wizard does.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
12-25-2020, 11:19 PM | #28 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Making arrows
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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