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Old 12-24-2020, 09:02 AM   #1
FallenCrown
 
Join Date: Jun 2019
Default Ideal setting for gurps 4th edition gca

200 points, -100 points disadvantages, TL 5, -8 quirks.

you know, i've been running some tes and maximum attributes look like this:

ST: 16/Extra Muscle 84
DX: 18/Combat Rexlexes + Enhanced Basic Speed
IQ: 14/Wisdom Double
HT: 19/Second Wind [total fp +20% Always On, Limitation: Restores fp on HT roll once until fp fully regenerated -100%]

Alertness 1 [5] adds not to perrception AND is a new attribute set at 10 like ST, DX, IQ, and HT which senses default to
Hearing: 8, hard of hearing mandatory

Will 15 (strength not intelligence of mind) + High Pain Threshold/Very/Immunity
{real explanations to what these attributes are and how they make sense)
Per 9 (sensing the general patterns in reality) +Order 100

Basic Speed: 7.25/7.75 (see dx)
Basic Move 8/9 + Battle boots (+1 move, allowed when wearing proper footwear, must pay 5 full points) (Reinforced boots cost: $75 minimum, battle boots compatible with armor +$20)

HP:=at miximum 18/200*(i don't have space for protocal in my head or pictures, i have no photgraphic memory, do the math see ST)
FP:14/38 from second wind +2 from touph [1] which gives +1 Fp . Like cool gives +1 fright check

status:5 for legitimate non-fraudulent unworldly status

Last edited by FallenCrown; 12-24-2020 at 09:56 AM.
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Old 12-24-2020, 09:52 AM   #2
DangerousThing
 
Join Date: Mar 2013
Default Re: Ideal setting for gurps 4th edition gca

-100 points of disadvantages is a lot for a 200 point campaign. I would call it potentially crippling.

I am going with 350 points and -50 points max in disadvantages.
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