12-24-2020, 09:02 AM | #1 |
Join Date: Jun 2019
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Ideal setting for gurps 4th edition gca
200 points, -100 points disadvantages, TL 5, -8 quirks.
you know, i've been running some tes and maximum attributes look like this: ST: 16/Extra Muscle 84 DX: 18/Combat Rexlexes + Enhanced Basic Speed IQ: 14/Wisdom Double HT: 19/Second Wind [total fp +20% Always On, Limitation: Restores fp on HT roll once until fp fully regenerated -100%] Alertness 1 [5] adds not to perrception AND is a new attribute set at 10 like ST, DX, IQ, and HT which senses default to Hearing: 8, hard of hearing mandatory Will 15 (strength not intelligence of mind) + High Pain Threshold/Very/Immunity {real explanations to what these attributes are and how they make sense) Per 9 (sensing the general patterns in reality) +Order 100 Basic Speed: 7.25/7.75 (see dx) Basic Move 8/9 + Battle boots (+1 move, allowed when wearing proper footwear, must pay 5 full points) (Reinforced boots cost: $75 minimum, battle boots compatible with armor +$20) HP:=at miximum 18/200*(i don't have space for protocal in my head or pictures, i have no photgraphic memory, do the math see ST) FP:14/38 from second wind +2 from touph [1] which gives +1 Fp . Like cool gives +1 fright check status:5 for legitimate non-fraudulent unworldly status Last edited by FallenCrown; 12-24-2020 at 09:56 AM. |
12-24-2020, 09:52 AM | #2 |
Join Date: Mar 2013
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Re: Ideal setting for gurps 4th edition gca
-100 points of disadvantages is a lot for a 200 point campaign. I would call it potentially crippling.
I am going with 350 points and -50 points max in disadvantages.
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