08-05-2011, 11:19 AM | #41 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Rolling to stay alive at the end of a Berserk
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08-05-2011, 11:23 AM | #42 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Rolling to stay alive at the end of a Berserk
In the course of taking damage, you definitely roll to avoid death at each full multiple of -HP, not just once. This is entirely intentional . . . you are supposed to be more likely to die from a wound that takes you to -(n+1)×HP than from one that takes you to -n×HP, and the mechanism for this is the extra HT roll that bump entails. The problem of players complaining about having to roll too many times to avoid death is less with the game than with a campaign where dropping well below -HP is common enough for this to come up! Extensive HT rolls to avoid death are meant to be rare, dramatic, life-threatening situations worthy of all the rolling – not another day on the farm. We actually had that discussion during the Fourth Edition playtest.
You definitely do make all of those survival rolls, one for each increment of -HP, at HT+4 when Berserk. When you snap out, you don't make them all again. You make just one roll at HT. This seems to need an example: Angie the Barbarian has HT 12 and 14 HP. She goes berserk and starts whacking people. In the course of doing so, she takes four hits herself.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-05-2011, 11:33 AM | #43 |
Join Date: Nov 2009
Location: Oregon
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Re: Rolling to stay alive at the end of a Berserk
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