10-12-2019, 04:38 PM | #31 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: "Could be worse" advantage
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* Granted that we may have completely different ideas as to what constitutes a "good rpg". I like rules, but all rules need to make way for "what works". |
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10-12-2019, 10:48 PM | #32 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: "Could be worse" advantage
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Serendipity flexible and potent enough to be used in this way makes every adventure a plot hole. Why is Joe in a war zone instead of Serendipitously on a beach somewhere? Why is he on a dangerous mission going sideways instead of Serendipitously teaching cadets? When you put the limitation on it you end up with similar questions. Why isn't he laid up with malaria instead of on the mission, or is malaria too much for -20, maybe just flu? Or why does the explosion shred his gear instead of crippling a leg? It could be worse, he could be dead. |
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10-12-2019, 11:58 PM | #33 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: "Could be worse" advantage
Super Luck (Only to mitigate disaster, temporary disadvantage: Cursed)?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
10-13-2019, 12:23 AM | #34 | |
Join Date: Nov 2016
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Re: "Could be worse" advantage
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On the other hand, regarding the example of the guy that survived the grenade, the big difference here is that he had his armor, but also, the the made his move deliberately. He noticed the grenade, and decided to take the hit (this is an extreme situation’s procedure). It’s differnet that having the guy stepping over the grenade (unprepared). I could explain this as having the guy doing a sacrificial dodge and using his luck to tip the scales in his favor.
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10-13-2019, 02:46 AM | #35 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: "Could be worse" advantage
If it saves him from death I could see Extra Life with some kind of Backlash.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
10-13-2019, 04:43 AM | #36 |
Join Date: Sep 2006
Location: Luxembourg
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Re: "Could be worse" advantage
My Suggestion :
Serendipity (wishing, +100%, nuisance effect, -variable%) Nuisance effect: -5% : small contrariety -20% : GM choose a bad consequence, cannot physically hurt you or go against the wish objective -40% : GM choose a bad consequence, can physically hurt you but not go against the wish objective |
10-13-2019, 07:03 AM | #37 | ||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: "Could be worse" advantage
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Add this to: "For instance I never allow Serendipity to be a "free gimme", but a rather circumstance shift to allow a roll to 'get them out of or decrease trouble'. Or, in 'Serendipity situations' where they are already getting a roll, a use of Serendipity gives them a maximum roll (Frex if faced with a Scavenging roll for find rations and water)." ... and it should be pretty clear at this point? Quote:
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10-13-2019, 08:13 AM | #38 | |||||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: "Could be worse" advantage
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10-13-2019, 11:52 AM | #39 | |
Join Date: Nov 2016
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Re: "Could be worse" advantage
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10-13-2019, 12:04 PM | #40 |
Join Date: Dec 2006
Location: Meifumado
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Re: "Could be worse" advantage
Well, it still needs the Accessibility (Only in dire situations), probably around -20%, and it would still need the Alter Reality if it's retroactive.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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