05-16-2009, 02:08 PM | #11 |
Join Date: Sep 2004
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Re: Posit: Banestorm on Merlin ...
I imagine the elves could negociate a deal with the goverments of the Earth: "Let us build homes in some of your woodlands, and we'll teach you what we know about magic."
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05-16-2009, 07:32 PM | #12 | |
Join Date: Jul 2006
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Re: Posit: Banestorm on Merlin ...
For the most part, your point is valid. However, there WERE a number of immortal elves that had been alive since before the last time the Horrors came (Alachia, for instance). They perhaps didn't have their own society apart from the human society they infiltrated and lived among, but they did have their various cultures and politics behind the scenes.
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05-16-2009, 08:30 PM | #13 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Posit: Banestorm on Merlin ...
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Magic "existed" in Technomancer's world for thousands of years, and people had worked out procedures. They were just lacking something, kind of like computers before the transistor or aircraft before aerodynamic theory and gasoline engines. Compare progress of computers from 1950-2000 or of aviation from 1905-1955 for examples of equivalent progress to the advances in magic in the Technomancer world from 1945-1995. That's why its technological magic. The basis paradigm in Technomancer is that magic explodes out with the same velocity as the other 20th century industrial technologies. A slower progress is of course possible - you could have it follow the same curve that SF writers thought computers would follow in the 1950s, so that even 500 years in the future they're still loading programs manually into multi-ton clanking vacuum tube electronic brains. But Technomancer follows a very different path by definition.
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05-16-2009, 08:56 PM | #14 | |
Join Date: Dec 2007
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Re: Posit: Banestorm on Merlin ...
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05-16-2009, 09:11 PM | #15 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Posit: Banestorm on Merlin ...
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05-16-2009, 09:28 PM | #16 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Posit: Banestorm on Merlin ...
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1945 - Trinity Event 1968 - Teleportation spells used to put up Hermes orbital station (not clear in text if that's just parts to assemble or whole station in one launch) 1974 - 101st Spellborne used to install pro-US leader in Vietnam 1979 - Special Forces flying carpets into Tehran 1990 - Berlin Wall just "vanished into thin air"(!) one day 2000 - CIA stops plot to attack World Trade Center with zombies Teleportation spells that have the range and capacity to reach LEO in only 23 years is the only thing that looks a tad quick at first glance to me, without knowing how the Berlin Wall went "poof". At second glance, military grade flying carpets actually seem a bit slow in coming, IMO.
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05-16-2009, 09:44 PM | #17 | |
Join Date: Aug 2004
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Re: Posit: Banestorm on Merlin ...
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05-16-2009, 10:34 PM | #18 |
Join Date: Nov 2004
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Re: Posit: Banestorm on Merlin ...
It makes a very interesting secret for Area 51 to conceal though... Maybe a few Elves were pulled through, and caught by/allied themselves with the U.S Government. IIRC, the 3e version had "Seelie abductions" replacing alien abductions/UFO phenomena. Elver exploration parties sent through the Hellstorm to find the missing, maybe?
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05-17-2009, 02:22 AM | #19 |
Join Date: Aug 2004
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Re: Posit: Banestorm on Merlin ...
It's also VERY posible that the trinity event unleashed demons as well as introduced magic on the ahem industrial scale found in Technomancer. Who is to say that some of the initial advances were made with contractual help from demons?
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05-17-2009, 03:40 AM | #20 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Posit: Banestorm on Merlin ...
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The passage on kinderrmagic indicates that spell magic in general is easier to come by on Merlin-1, possibly because of the great diversity of legendary backgrounds giving many more "correct" methodologies for spell magic. |
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banestorm, technomancer |
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