Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-13-2017, 05:14 PM   #481
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Beaverton, Oregon
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by PTTG View Post
Neverland is home to humans with a modified metabolism. They sleep for only two hours a night, and apparently learn quite quickly, but tend to die around 35 or so.

The current TL is 6, and it doesn't seem likely to rise much more due to the short time horizons. Anyone over 16 or so is in their prime, and past 25 they're an elder (and effectively have Social Regard).
This an interesting idea done many different ways in fiction. Logan's Run where everyone "ascends" at 30 being the most notable one.
Sliders had an episode where society is only really allowed for a similar age range which leads to more frenetic lifestyles. Even with short effective lives, the scramble to make a mark leads to self destructive burn outs.

I could see a humanoid species strongly evolving toward less personal of goals than ours. Cooperation for group projects long and short term are almost the entirety of society to them.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-14-2017, 12:42 AM   #482
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Catalog of the Weird Parallels

Lemuralantis Lemuria (in the Pacific) and Atlantis (in the Atlantic) appeared sometime around 500 CE. They are sworn foes due to an ancient royal enmity. each a unified and fertile continent-state.

Atlantis is TL3+2 (Crystal-based psionics). Lemuria is TL3+2 (Weird Science Alchemy). They both have difficulty projecting their power, and so they've begun a colonial campaign to provide staging areas and servants in their great feud, and proxy wars are already brewing.

It's not clear where they were before. Are they dimension-hopping civilizations, intentional or not?

Neptune is a series of worldlines inhabited by Homo Hydoquæsedes, a gilled amphibious near-human species sometimes called merfolk. They can survive out of water for not much more than a day, and that in extremes. One in good health can stand an hour or two, though. Where they don't use magic, they use their own form of technology based on worked undersea materials (such as shells). When they need fire, they either go on beaches or occasionally build floating, stone-lined fire ports. Later civilizations use solar concentrators. They use thrown javlins on land, and generally disregard ranged undersea weapons in general (not that there are many low-tech options). They do have a library of technologies that take advantage of the pressure, chemistry, and temperatures of their homes that are apparently mundane, just never occurred to surface-dwelling humans.

Neptune-1 is less outlandish than some; it is a high-mana world with human mages that created or cursed several populations into the sea-dwelling variants. It has a complicated history that doesn't resemble Earth's.

Neptune-2 looks quite odd. The land masses are vast, windswept flats that resemble, in arrangement, Earth's oceans. The seas are small but rich, and home to merfolk. Their history is now alarmingly similar to Homeline-normal 1920*. With this and the U.S. of Lizardia worldline, Homeline cliodynamicists are starting to think there's a god with a sick sense of humor out there just toying with them.

Neptune-3 was an echo until 1449*, when a banestorm swept an entire merfolk city into the Mediterranean, near the pillars of Hercules, complete with a large army prepared for war. They immediately claimed that entire sea as their new nation, and have the TL-0+4 (Undersea Adaptations) might to back it up. Do not cross their waters without paying the toll.... The current date is 1475*.

Neptune-4, current astronomical date 1320. Homo Sapiens lives in scattered inland communities. The glorious civilizations of the merfolk raid them periodically. This is the origin of the Neptune-3 city; its sudden disappearance with the near-entirety of the armed forces led to the fall of the Mediterranian to an Atlantic coalition. TL-0+4 (Undersea Adaptations).

*Adjust to historical taste.
PTTG is offline   Reply With Quote
Old 09-14-2017, 12:58 AM   #483
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Catalog of the Weird Parallels

Repeat repeats.

Repeat repeats.

There is a two-month window of history in Repeat, from mid-August to October 1999. We don't know what happens at the end, but this is the third time we've sent a scout there and the dates have been inconsistent.

Homeline's alarmed, though, because each September 3rd, news articles indicate some kind of upcoming "second test" by something called the "US Department of Chronotronics."

In actuality, this worldline demonstrates a kind of interesting implication of "infinity."

This parallel found a way to produce small crosstime shifts in the 1970s. Research expanded and, by 1999, they were ready to try opening a probe-sized portal using a hydrogen bomb. This attempt will fail, due to unforseen crosstime interference. A second test, using a larger device, is thought to be able to overcome the interference and open the portal.

This second attempt is this time bolstered by unknown crosstime interference. The effect briefly frees the worldline from its Q-level and sends it hurtling up into deep inaccessible levels of the continuum.

The crosstime interference is the existence of an echo 76 days younger than the current Repeat. By chance, they attempt their first portal at the same instant that the older worldline attempts their second. Naturally, the chronal energy flows from the past to the future, causing the interference.

This whole system is self-sustaining, with a line of older echoes going forward and backwards, each jump far outside of Homeline's present capacity to bridge.

Hopefully it'll be a Fun puzzle world. I wonder what happens if you stop the cycle....

Last edited by PTTG; 09-15-2017 at 10:23 PM.
PTTG is offline   Reply With Quote
Old 09-14-2017, 07:32 AM   #484
Jasonft
 
Join Date: Aug 2008
Default Re: Catalog of the Weird Parallels

*laughing*

Oh my. Infinity is going to have such glorious headaches over this one.

[edit: Maybe something in the research experiments that lead up to the two tests causes the echoes?]
Jasonft is online now   Reply With Quote
Old 09-14-2017, 12:20 PM   #485
Fred Brackin
 
Join Date: Aug 2007
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by Flyndaran View Post
Homeline is only TL8 possibly a bit behind us in some areas like rocketry. So I'd say that launching large conveyor sized satellites cost a lot more than 20 million.
Hpmeline is far ahead of us in aerospace tech.

See p.14 where Special Operations has conveyors built into "armored TL9 Icarus sub-orbital VTOL gunships". One of these can deliver up to 24 fully equipped Spec Ops division soldiers and all their gear anywhere on Earth(s) within 4 hours. That probably includes fuelling and mission planning.

Just "armored" and "VTOL gunship" is about 2 steps beyond us. Adding the "sub-orbital" is a lot farther than that.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 09-15-2017, 01:01 AM   #486
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by Astromancer View Post
More than perks, but Professor X is beyond a PHD.
OK, so it's not immediately worldbreaking, but it will have very significant effects on the world in the long term. Might start a thread on the consequences of powerful psi becoming fairly common (not directly related to this, though).
__________________
"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 10/18/2017: The timeline entry for May, 2014 has finally been posted!
Prince Charon is offline   Reply With Quote
Old 09-15-2017, 12:41 PM   #487
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Beaverton, Oregon
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by Fred Brackin View Post
Hpmeline is far ahead of us in aerospace tech.

See p.14 where Special Operations has conveyors built into "armored TL9 Icarus sub-orbital VTOL gunships". One of these can deliver up to 24 fully equipped Spec Ops division soldiers and all their gear anywhere on Earth(s) within 4 hours. That probably includes fuelling and mission planning.

Just "armored" and "VTOL gunship" is about 2 steps beyond us. Adding the "sub-orbital" is a lot farther than that.
A couple manned TL 9 sub-orbitals ships is far more capability than I thought, but still well below major institutionalized project.
Meh, not much change. I guess it's been too long since I read the black ops ultra tech sections of the Infinite Worlds book. My mistake.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-16-2017, 12:04 PM   #488
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Catalog of the Weird Parallels

Rube is the worldline home to what has been tentatively named the species Homo Stultus. As the name implies, the species template has 8 IQ and a number of mental disadvantages, from mild Ham-Fisted to Gullible to just generally low Will and Per. Physically, they look just like Homo Sapiens.

The funny thing is that they're TL8 at the current date of 2000 CE, and have had a historical path not at all unlike Homeline did. The individuals were not the same, of course, but nations rose and followed their homeline-like paths, while being distant enough to preclude normal Inertia at work. If intelligence doesn't matter that much for the fate of nations, what then is it for?
PTTG is offline   Reply With Quote
Old 09-16-2017, 01:05 PM   #489
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: North Carolina
Default Re: Catalog of the Weird Parallels

Try this parallel. People generally remember a few lives before their own. This tends these people to believe in reincarnation as firmly as we believe in the sky and earth. (Some Cabalists suggest Reincarnation isn't needed to explain the phenomena, but their counter theories freak most folks out).

The vast majority of people gain clear memories of from three to eight past lives (1D6+2) during puberty. Skills seem to be remembered as well. Mental advantages seem to get remembered as well, but mental disadvantages are less commonly remembered. Remembering no past lives is seen as a handicap, a few people remember larger numbers of past lives. More people remember past lives closer in time to them, but there are verified (I don't know how) cases of life memories from several thousand years ago. Unusual Background advantages might be required for both larger numbers of past lives and rare or especially useful to the present individual past lives. Past lives bringing valuable skills, vital national secrets, or the way to gain hidden treasures stowed away for future lives, would all require the Unusual Background advantage.

The average person gains about IQ*5 character points worth of skills and mental advantages per past life. An average kid with a GURPS IQ of 12 and 5 past lives would get 300 points to work with. These skills and Mental advantages would have to come from that life. Thus a Breton Classics instructor born 1845 died 1912, could be an excellent source for several languages and high skills in literature and writing, but a poor source for Kendo or Judo. Similarly a Japanese martial artist born 1695 died 1763 wouldn't be a great source for TL7 metallurgy or computer programing, forget Latin.

As people remember being male, female, rich, poor, different races, cultures, and life paths, most of these people tend to be very tolerant (except when they are profoundly intolerant, some bad memories stick) and to be bisexual (been there, done that, loved it once try it again;-)).

Death penalties aren't really seen as a big deal. It's really a sort of exile.

Suicide is a form of escape known to work.

An out time team has been approached by a teenaged boy (he's about 14) who claims to have been from Homeline in a former life. He was killed here by a Centrum agent who had infiltrated the Icops!

How do you deal with this security leak (other agents were killed and will probably get reborn here) and with tracking down the centrum mole?
__________________
Per Ardua Per Astra!


Ancora Imparo

Last edited by Astromancer; 09-16-2017 at 01:25 PM.
Astromancer is offline   Reply With Quote
Old 09-16-2017, 03:43 PM   #490
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Beaverton, Oregon
Default Re: Catalog of the Weird Parallels

My first thoughts weren't flattering, then it hit me. A perfect way to explain that super combat effective pacifist. They may even be haunted a bit by the memories without that moral quandary of actually having killed people. That's not unimportant to some players.
They're trying to pay for the literal bad karma.

I'm not so sure people would become so long sighted when they aren't now over a matter of years or decades. Especially since they only MAY transfer SOME of their present memories and none of their values at all.
I consider my memories to be what I am, but my values who I am. I don't think I'm alone on this.

But the argument just leads to cool gaming.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Reply

Tags
infinite worlds, weird worlds

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.