Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-12-2017, 09:29 AM   #471
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by Jasonft View Post
And you are going to convince the park residents you know the *exact* number of years until BOOM how exactly? Especially if your time travel equipment goes wonky and permanently strands them all there?
Telescopes and Math! The object should be detectable. Though if you have to launch a satellite to do so its more expensive. Though when I run IW parachronic satellites are a standard tool. It just doesn't make sense to not make the things into conveyors when you launch them.
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Old 09-12-2017, 03:22 PM   #472
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Catalog of the Weird Parallels

Unmanned rocket conveyors sound like a wonderful way for them to get lost and/or stolen.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-12-2017, 04:23 PM   #473
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by Flyndaran View Post
Unmanned rocket conveyors sound like a wonderful way for them to get lost and/or stolen.
Stealing them would be pretty hard. Or rather, stealing them would be a matter of hacking a very proprietary custom computer, and if you ever use one in a system where infinity is, its easy for infinity to steal them right back.

Getting into orbit to mess with them is really expensive: Its cheaper to just launch your own satellite, unless you don't have access to parachronic tech. And Infinity shouldn't be letting these satellites anywhere near folks with spaceflight and without the secret.

Additionally, infinity already does lots of riskier things (in terms of theft) with conveyors, like renting them to Mining Companies. Swagmen already have lots of the things. Its out-timers getting conveyors and other folks getting projectors that really worries them.

So in many ways, Satellites are safer from theft than your average conveyor: they're really hard to get to physically, and they're pretty easy to make digitally secure.

Losing them is a bigger concern, as the machine is $20 million minimum. I haven't looked up how often conveyors get sent to the wrong place, but I was under the impression it was very uncommon on well established routes. Even then, the computer might be able to try and jump back home.
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Old 09-12-2017, 04:31 PM   #474
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Catalog of the Weird Parallels

Homeline is only TL8 possibly a bit behind us in some areas like rocketry. So I'd say that launching large conveyor sized satellites cost a lot more than 20 million.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-12-2017, 11:07 PM   #475
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Catalog of the Weird Parallels

Neverland is home to humans with a modified metabolism. They sleep for only two hours a night, and apparently learn quite quickly, but tend to die around 35 or so.

The current TL is 6, and it doesn't seem likely to rise much more due to the short time horizons. Anyone over 16 or so is in their prime, and past 25 they're an elder (and effectively have Social Regard).
PTTG is offline   Reply With Quote
Old 09-13-2017, 05:53 PM   #476
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: North Carolina
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by Prince Charon View Post
That likely depends a decent amount on how powerful the psi powers they teach are, and how long it takes. If you need a year to get a handful of psi perks, it isn't going to change much (but that's probably not consistent with the given description). If you can train for a year and come home with powers on par with Charles Xavier or Erik Lehnsherr, OTOH, it's pretty worldbreaking. I'm guessing the truth is somewhere in-between.
More than perks, but Professor X is beyond a PHD.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Old 09-13-2017, 06:14 PM   #477
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Catalog of the Weird Parallels

Quote:
Originally Posted by PTTG View Post
Neverland is home to humans with a modified metabolism. They sleep for only two hours a night, and apparently learn quite quickly, but tend to die around 35 or so.

The current TL is 6, and it doesn't seem likely to rise much more due to the short time horizons. Anyone over 16 or so is in their prime, and past 25 they're an elder (and effectively have Social Regard).
This an interesting idea done many different ways in fiction. Logan's Run where everyone "ascends" at 30 being the most notable one.
Sliders had an episode where society is only really allowed for a similar age range which leads to more frenetic lifestyles. Even with short effective lives, the scramble to make a mark leads to self destructive burn outs.

I could see a humanoid species strongly evolving toward less personal of goals than ours. Cooperation for group projects long and short term are almost the entirety of society to them.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-14-2017, 01:42 AM   #478
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Catalog of the Weird Parallels

Lemuralantis Lemuria (in the Pacific) and Atlantis (in the Atlantic) appeared sometime around 500 CE. They are sworn foes due to an ancient royal enmity. each a unified and fertile continent-state.

Atlantis is TL3+2 (Crystal-based psionics). Lemuria is TL3+2 (Weird Science Alchemy). They both have difficulty projecting their power, and so they've begun a colonial campaign to provide staging areas and servants in their great feud, and proxy wars are already brewing.

It's not clear where they were before. Are they dimension-hopping civilizations, intentional or not?

Neptune is a series of worldlines inhabited by Homo Hydoquæsedes, a gilled amphibious near-human species sometimes called merfolk. They can survive out of water for not much more than a day, and that in extremes. One in good health can stand an hour or two, though. Where they don't use magic, they use their own form of technology based on worked undersea materials (such as shells). When they need fire, they either go on beaches or occasionally build floating, stone-lined fire ports. Later civilizations use solar concentrators. They use thrown javlins on land, and generally disregard ranged undersea weapons in general (not that there are many low-tech options). They do have a library of technologies that take advantage of the pressure, chemistry, and temperatures of their homes that are apparently mundane, just never occurred to surface-dwelling humans.

Neptune-1 is less outlandish than some; it is a high-mana world with human mages that created or cursed several populations into the sea-dwelling variants. It has a complicated history that doesn't resemble Earth's.

Neptune-2 looks quite odd. The land masses are vast, windswept flats that resemble, in arrangement, Earth's oceans. The seas are small but rich, and home to merfolk. Their history is now alarmingly similar to Homeline-normal 1920*. With this and the U.S. of Lizardia worldline, Homeline cliodynamicists are starting to think there's a god with a sick sense of humor out there just toying with them.

Neptune-3 was an echo until 1449*, when a banestorm swept an entire merfolk city into the Mediterranean, near the pillars of Hercules, complete with a large army prepared for war. They immediately claimed that entire sea as their new nation, and have the TL-0+4 (Undersea Adaptations) might to back it up. Do not cross their waters without paying the toll.... The current date is 1475*.

Neptune-4, current astronomical date 1320. Homo Sapiens lives in scattered inland communities. The glorious civilizations of the merfolk raid them periodically. This is the origin of the Neptune-3 city; its sudden disappearance with the near-entirety of the armed forces led to the fall of the Mediterranian to an Atlantic coalition. TL-0+4 (Undersea Adaptations).

*Adjust to historical taste.
PTTG is offline   Reply With Quote
Old 09-14-2017, 01:58 AM   #479
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Catalog of the Weird Parallels

Repeat repeats.

Repeat repeats.

There is a two-month window of history in Repeat, from mid-August to October 1999. We don't know what happens at the end, but this is the third time we've sent a scout there and the dates have been inconsistent.

Homeline's alarmed, though, because each September 3rd, news articles indicate some kind of upcoming "second test" by something called the "US Department of Chronotronics."

In actuality, this worldline demonstrates a kind of interesting implication of "infinity."

This parallel found a way to produce small crosstime shifts in the 1970s. Research expanded and, by 1999, they were ready to try opening a probe-sized portal using a hydrogen bomb. This attempt will fail, due to unforseen crosstime interference. A second test, using a larger device, is thought to be able to overcome the interference and open the portal.

This second attempt is this time bolstered by unknown crosstime interference. The effect briefly frees the worldline from its Q-level and sends it hurtling up into deep inaccessible levels of the continuum.

The crosstime interference is the existence of an echo 76 days younger than the current Repeat. By chance, they attempt their first portal at the same instant that the older worldline attempts their second. Naturally, the chronal energy flows from the past to the future, causing the interference.

This whole system is self-sustaining, with a line of older echoes going forward and backwards, each jump far outside of Homeline's present capacity to bridge.

Hopefully it'll be a Fun puzzle world. I wonder what happens if you stop the cycle....

Last edited by PTTG; 09-15-2017 at 11:23 PM.
PTTG is offline   Reply With Quote
Old 09-14-2017, 08:32 AM   #480
Jasonft
 
Join Date: Aug 2008
Default Re: Catalog of the Weird Parallels

*laughing*

Oh my. Infinity is going to have such glorious headaches over this one.

[edit: Maybe something in the research experiments that lead up to the two tests causes the echoes?]
Jasonft is offline   Reply With Quote
Reply

Tags
infinite worlds, weird worlds

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:34 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.