08-18-2017, 09:48 PM | #1 |
Join Date: Aug 2017
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Game mixing question
I just got my first Munchkin game. Its from the Kickstarter Special delivery. I got the Munchkin impossible game with call of Cthulhu 2 and path finder 2 expansions, along with various cards, dice, book markers and sleeves.
My question is, can any of these be used with the impossible game? Thanks |
08-19-2017, 12:44 PM | #2 |
Join Date: May 2007
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Re: Game mixing question
All Munchkin expansions and booster packs can be used with all core and deluxe games. Those three sets will actually work pretty well together. The biggest thing you'll need to know is that Classes (Cthulhu 2 and Pathfinder 2) are different from Races (Pathfinder 2), and both are different from Loyalties (Impossible). A player can have one of each type in play at once. Also, Traps are the same as Curses, so cards that protect against one will work against the other.
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08-19-2017, 02:39 PM | #3 |
Join Date: Aug 2017
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Re: Game mixing question
Thank you for the reply, looks like I'll be doing a little experimenting.
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08-19-2017, 03:08 PM | #4 |
Join Date: May 2007
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Re: Game mixing question
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08-19-2017, 03:54 PM | #5 |
Join Date: Aug 2017
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Re: Game mixing question
Now that's really going above and beyond. Seriously appreciated!
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08-19-2017, 04:41 PM | #6 |
Join Date: May 2007
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Re: Game mixing question
After consulting my collection...
Munchkin Cthulhu 2 is perfectly usable right out of the box. The only different mechanics between it and Munchkin Impossible are "Madnesses." Luckily, it includes the rules for Madness cards. Curses are just another name for Traps. Cards and rules that affect one CAN be used to affect the other. Specific cards of note: Green Reaper is a Vehicle under Impossible rules. Spud Gun is (obviously) a gun. Munchkin Pathfinder 2 is also perfectly usable. Factions are another kind of "character type" card like Loyalties and Classes. A card that affects Loyalties or Classes will not affect a Faction, and vice-versa. The other major mechanic is that of "monster types." You'll see this on many of the monster cards, between its level and the card title. Luckily, you already have the rules for these in Munchkin Impossible: they work just like the "...in Black" mechanic, but are specific for each type of monster. So you can play Goblins to add to combats involving other Goblins, but not Undead (unless they're Undead Goblins) or Monsters in Black. Again, Curses are just traps by another name. Specific cards of note: This set includes lots of Guns! Have fun! Also, the Dagger of Doubling should be treated as a Knife. Beyond those notes, if a card refers to something you don't have, just ignore that specific effect. For example, the Squidskin Boots from Cthulhu 2 mention Cowboys. Cowboys are a Class from The Good, the Bad, and the Munchkin...but you don't have any, so just ignore it. As you can see, once you strip away the spy movie/eldritch horror/fantasy elements, the core mechanics of Munchkin are very consistent. This is one of the game's great strengths, and makes mixing sets a whole lot of fun. I hope this helps, and enjoy! |
08-19-2017, 04:54 PM | #7 |
Join Date: May 2007
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Re: Game mixing question
Oops, forgot one quick note: Cowthulhu has a special rule on the card that basically says if you die, you come back as a Cultist. So, if you suffer Cowthulhu's Bad Stuff, search through the Door discards. If you find a Cultist card, play it, replacing any other Class you might have. If there are no Cultist cards in the discards, you're lucky and can ignore that effect.
Normal Munchkin Cthulhu has special rules for Cultists, but with only two in your collection, you can ignore them. |
08-19-2017, 05:17 PM | #8 |
Join Date: Aug 2017
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Re: Game mixing question
Well now you have me excited to play . First game of Munchkin is tonight with my group. None of us have ever played before. We were going to play tiny epic quest but I've just got to try this!
Thanks for explaining how to mix them. I'll wait till the 2nd game then mix in Call of Cthulhu expansion. |
08-19-2017, 07:59 PM | #9 |
Join Date: May 2007
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Re: Game mixing question
Awesome! I hope this has ameliorated your initial disappointment. Have fun!
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