05-23-2018, 08:31 AM | #21 | |
Join Date: Aug 2004
Location: U.K.
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Re: Notes Toward a Steampunk Discworld Game
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This is steampunk. Mechanical computers ("Crassica Engines", and I'll let people work that one out for themselves) are part of the deal. Steampunk/cyberpunk 'net-based adventuring is an idea for another time.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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05-24-2018, 05:06 AM | #22 | |
Join Date: Dec 2012
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Re: Notes Toward a Steampunk Discworld Game
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The nobility and gentry will likely have some parody of Burke's Peerage, if Sir Terry didn't include that in one of the books already.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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05-24-2018, 06:36 AM | #23 |
Join Date: Feb 2016
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Re: Notes Toward a Steampunk Discworld Game
It would be interesting to have a growing class of new aristocracy in Anhk-Morpork, composed of dwarfs, trolls, vampires, and werewolves. Imagine the stories that could be told about the first of each group that joins the Assassin's Guild.
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05-24-2018, 04:06 PM | #24 | |
Join Date: Jul 2008
Location: Scotland
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Re: Notes Toward a Steampunk Discworld Game
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discworld, steampunk |
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