02-20-2021, 08:10 AM | #11 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: The Japanese Classification System
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More over if you count Pokemon as "supers" you have 10 years old running around with a "team" of up to 6 supers at their beck and call. If you actually read them, some of their entries they read like something out of the SCP Foundation wiki.
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02-20-2021, 08:37 AM | #12 |
Join Date: May 2020
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Re: The Japanese Classification System
I haven't read the source material (so maybe my answer is there), but how are NPCs going to assign the PCs a rank? It's not like the PCs are wearing T shirts with their point total stamped on the front.
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02-20-2021, 08:43 AM | #13 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: The Japanese Classification System
These sorts of settings follow video game logic, just replacing levels with ranks. Sometimes they try to paper over it with tests (Japanese university style) and whatnot, but the "trapped in a video game" ones are the ones being most honest about it. In other words they can see your (and the monsters) character sheets.
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02-20-2021, 08:57 AM | #14 | |
Join Date: Aug 2007
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Re: The Japanese Classification System
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One Punch Man and it's lead character, Saitama has been mentioned repeatedly and there the ratings are assigned by clueless bureaucrats going on the basis of how cool someone/thing looks to them. They hand out an "Official nickname" of "Caped Baldy" to Saitama because his looks and much of his behavior are subversive to the cliches the bureaucrats are mistaking for Reality (and which we, the fans are supposed to mock them for). Some times it may be just a trope but every time Naruto gets sent on a D-ranked mission there ends up being a rogue jonin (master ninja) involved. Naruto never did pass any of the promotion exams so he was technicallya genin (approetice ninja) untilt hey gave up and put him in charge. So I would not be sure how to respond to a dungeon system of classifications and opponent ratings. Is my character not supposed to know that these things are always wrong?
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02-20-2021, 09:58 AM | #15 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: The Japanese Classification System
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Perfect example of this is Myth Adventures with Skeeve and Aahz. Skeeve has this reputation of being a fearsome powerful wizard despite only being an effective beginner with perhaps 10 spells. On the other hand Aahz has only the reputation of his race as he got depowered but he knows more magic than Skeeve.
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02-20-2021, 10:11 AM | #16 |
Join Date: Sep 2007
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Re: The Japanese Classification System
I've seen a few of those animes, I think Goblin Slayer is another one besides OPM that's got that trope of a guild and ranks amongst the adventurers. I don't think it's at all unique to anime, but what I've seen plays it very straight, and does well by it.
It's a really good world structure premise, and I think there's two good ways to run a plot in that paradigm. One is to play it straight and have the characters be the up-and-comers in the guild. They really start out scrub-tier, rank up and become more powerful, before finally reaching the top tier and saving the world. The opposing force is the world around them, and the character struggle to improve fast enough to overcome the oncoming storm. Another is to play the ranks as arbitrary and/or inaccurate (OPM!), and the PCs are fighting a system that does not recognize their abilities appropriately. The drama comes from the character interactions, and the court intrigue of established guild members conflicting with the newcomers all while addressing external threats of varying challenge. Here the external threats, big or small, can and should be a catalyst for a more personal drama. There are probably other ways to run it, but those two came immediately to mind. It would work for supers, fantasy adventurers, or sci-fi adventures. Overall I don't think the rankings don't need to map directly to character point level because they're based on things like fitting in, guild politics, structured tests, feats, etc. As part of setting up the world, it's probably worthwhile to sketch out what each rank is, E through S you've mentioned, and outline what each level requires. Unless you're running a game that's a specific existing property (OPM, Goblin Slayer) then the ranking system is YOURS and is what drives your world's heroes. I think one thing to keep in mind is that the ranking system doesn't exist in a vacuum, someone's keeping track and someone cares. And those that care are going to do something, either positive or negative, that affects the players. To contribute one, if I were doing this with the DF setting with the first premise of climbing the ladder. E - Local militia, bargain henchmen @ ~62pts, trained enough to know the rules D - Henchmen and hirelings, @ ~125pt level. Competent. (Good starting point for a ladder climb w/ lots of CP awards) C - Standard DF character starting point. B - A handful of victories under their belt, maybe enough CP to apply a lens. Bread and butter adventurer level, most stop here. Entry requires a significant victory. A - Easily above 300cp, possess a handful of moderate-to-powerful items, and commensurate wealth. A couple dozen sessions in at this point, at least. Entry requires a victory and a meaningful contribution to the communal resources of the guild above and beyond the usual dues. S - No specific numerical reqs. Entry requires quests, victories, good standing, shadowing an existing S-tier group, etc. Almost a political appointment. Deals w/ existential threats. |
02-20-2021, 11:50 AM | #17 |
Join Date: Feb 2016
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Re: The Japanese Classification System
I believe that a ranking could depend more on the rank of monster that you could defeat in battle than point values. For example, you could rank monsters by the number of average soldiers it could defeat in battle.
E: 10 are required to defeat an average soldier D: 1 is required to defeat the average soldier C: 1 could defeat a squad of 10 average soldiers B: 1 could defeat a company of 100 average soldiers A: 1 could defeat a regiment of 1,000 average soldiers S: 1 could defeat a division of 10,000 average soldiers |
02-20-2021, 12:17 PM | #18 | |
Join Date: Dec 2007
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Re: The Japanese Classification System
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Last edited by David Johnston2; 02-20-2021 at 12:24 PM. |
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02-20-2021, 12:58 PM | #19 | |||||
Join Date: Jun 2013
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Re: The Japanese Classification System
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As Ulzgoroth noted, however, there are cases where even lower ranking adventurers are clearly superhuman - in Solo Leveling (which is Korean, rather than Japanese, but follows similar ideas), even the lowliest Hunters are superhuman. The main character is known (in the beginning) as "the weakest one," being quite possibly the weakest Hunter in all of Korea (and possibly beyond), but notes his strength and durability are well in excess of what humans can achieve. Quote:
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Once you're in the guild, ranking up is typically accomplished by demonstrating competence via completing quests. Once you've completed enough, there's typically some sort of review process (to prevent someone from cheating their way through the ranks, as well as to avoid promoting people who don't properly follow guild rules/protocol), or possibly an aptitude test like the above, after which you're higher rank and thus allowed to take on more difficult - but higher-paying - quests (and possibly gain further benefits). Characters can often skip some of the above due to special circumstances - if a Rank E adventurer single-handedly takes down a Rank B monster that was attacking the town, he'll probably end up promoted to Rank B in short order (as he's just demonstrated he functions on that level). Quote:
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02-20-2021, 01:52 PM | #20 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: The Japanese Classification System
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