02-15-2021, 02:41 PM | #21 | |
Join Date: Jun 2017
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Re: Fantasy Setting Ideas
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02-15-2021, 03:17 PM | #22 |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Fantasy Setting Ideas
If the setting is mana based a Mana vortex stone works wonders.
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02-15-2021, 05:09 PM | #23 |
Join Date: Feb 2016
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Re: Fantasy Setting Ideas
You can change whatever you want, it is GURPS. The problem with the idea of summoning golems though is that you are then allowing characters to summon enchanted items, which opens its own can of worms. After all, why pay for enchanted items when you can learn a spell that would allow you to summon any magical item of a type for an hour for 1 FP per 10 CP of power?
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02-15-2021, 05:45 PM | #24 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Fantasy Setting Ideas
A slightly different idea: one of the more powerful kingdoms in the world develops a new, incredibly powerful form of magic. Some of the other powerful kingdoms manage to copy it. Now the powerful kingdoms simply can't risk a direct magical conflict with one another, and fight through proxies and espionage. Magically Assured Destruction.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
02-15-2021, 09:13 PM | #25 | |
Join Date: Aug 2007
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Re: Fantasy Setting Ideas
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There are also the usual assumption (in the default Gurps Magic system) that elementals already exist in either out of the way places in the normal world or on their own "elemental" planes. I have never (at least until now) heard anyone assume the existence of a Plane of Golems. If someone did they would then have a valid target for a Planar Summons Spell as seen on p.82 of Gurps Magic or even p.247 of Gurps Characters. I'm not sure why we have to summon Golems though.
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Fred Brackin |
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02-16-2021, 04:21 AM | #26 | |
Join Date: Jun 2017
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Re: Fantasy Setting Ideas
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Because it sounds like less work than talking to elementals.
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02-16-2021, 05:24 AM | #27 | |
Join Date: Jun 2013
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Re: Fantasy Setting Ideas
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As the one who initially suggested it, what I was thinking of was more creating golems on the spot, rather than summoning them from some other place. If that's not possible with existing spells, make a new one. I'd base the energy-to-character-point ratio off Summon Earth Elemental, albeit reduced on account of increased reliability - I'd probably cut it in half.
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02-16-2021, 06:15 AM | #28 |
Join Date: Feb 2005
Location: Panama
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Re: Fantasy Setting Ideas
you can always use animate object on a statue, maybe a new, advanced form, of animate object (superior animate object or whatever) may be created that includes the spells independence and/or initiative (that are not normally possible to cast on animated objects).
or an advanced form of Independence and/or Initiative spells that can be cast on animated objects. These can be used for instant "golems" |
02-16-2021, 07:04 AM | #29 | |
Join Date: Aug 2007
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Re: Fantasy Setting Ideas
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Planar Summons would be different as you command the summonees (at least for a limited amount of time) rather than talk them into anything. If you use one of the Elemental Spells from the corresponding Elemental Colleges it matters which spell you choose. Summon Elemental brings you an "wild"Elemental (if there is one nearby) but doesn't control it. You can try negotiating. Control Elemental controls any Elemental within range if it works (summoned or just found). Create Elemental creates an Elemental and that Elemental does who you command it to for an hour but then gains free will. Create Elemental would probably be where alexanderhowl's 1000pt Elementals came from but I consider making an Elemental that powerful incredibly reckless to the point of being virtually suicidal. Especially if the new Elemental is used for violent purposes. If it destroys things for an hour under your control it probably goes on destrying things after it's not controlled any more. Anyway, there are assumed to be "wild" Elementals somewhere in the vicinity to be called but "wild" Golems are practically a contradiction in terms under the default assumptions.
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Fred Brackin |
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02-16-2021, 08:01 AM | #30 |
Join Date: Jun 2017
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Re: Fantasy Setting Ideas
Clearly the summoning magic in GURPS is much more complicated than what I'm used to.
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