02-16-2021, 06:51 PM | #21 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Inconsistent Firearm Stats
You can't. I might know relatively little about guns, but at the rules level, we made a "command decision" about Acc in general: It's mostly about comfortable handling, plus modifiers up or down for macroscopic features you can't ignore, like shooting match-grade ammo, having a longer or shorter sight radius, or the presence or absence of sights. If a gun has a reputation as "good to shoot," it'll likely have higher Acc regardless of its performance clamped into a rest on a range.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-17-2021, 05:13 AM | #22 | |
Join Date: Aug 2019
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Re: Inconsistent Firearm Stats
Quote:
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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02-17-2021, 05:44 AM | #23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Inconsistent Firearm Stats
Yes – as I said, "modifiers up or down." Somewhat subjective measures are used for several stats for ranged weapons (not just firearms), mainly Acc, Bulk, and Rcl, and to a lesser extent ST. These collectively define that abstract notion many call "handling." I know also that Range is somewhat like this . . . specifically, 1/2D is closer to "effective range for typical users" than any kind of mechanical property.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-17-2021, 06:21 AM | #24 |
Join Date: Aug 2019
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Re: Inconsistent Firearm Stats
I see, thank you.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
02-17-2021, 07:43 AM | #25 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Inconsistent Firearm Stats
No problem. From most to least objective:
Cost, Shots (capacity), and Weight are the most objective. You can go look them up. They'll vary by model and magazine size – and in the case of Cost, by seller and market conditions – but it's possible to present real-world stats for a specific model as it was offered when it first entered the market.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-17-2021, 08:23 AM | #26 |
Join Date: Aug 2019
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Re: Inconsistent Firearm Stats
This is a high value post right there, since it explains all GURPS gun stats in one place and certainly puts to rest past and future arguments about minutes of angle and stuff like that. I'll make sure to bookmark it.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
02-17-2021, 08:36 AM | #27 | |
Join Date: Nov 2014
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Re: Inconsistent Firearm Stats
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02-17-2021, 08:41 AM | #28 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Inconsistent Firearm Stats
Quote:
As a fortuitous coincidence, MoA and Acc correspond nicely. Doug talks about it here. You could even use his work to set Acc for real-world guns, if you want; Doug knows his stuff. But be aware that this is coincidence. We did not assign Acc based on that table or a formula! We definitely tweaked it for sights, grips, reputation, etc. It just happens that the resulting Acc values mostly line up with MoA in real life.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-17-2021, 10:47 AM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Inconsistent Firearm Stats
Thanks very much for this; it will be very useful for a forthcoming campaign.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-17-2021, 11:07 AM | #30 |
Join Date: Aug 2004
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Re: Inconsistent Firearm Stats
It should be added to the unofficial FAQ thread.
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