01-20-2021, 01:19 PM | #21 | |
Join Date: Aug 2007
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Re: What else to put on a wand of Fireball?
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A weapon (and a Staff is a weapon) with an Enchantment on it(and even just the Staff Speli is an Enchantment) is _exactly_ what is supposed to go through a Force Wall. The Flame Jet is probably stopped. It's of magical origin but isn't magical itself. That'd be why you could shoot a Flame Jet from a normal Mana Zone into a No Mana Zone. The FAQ has long said you could do that with a Fireball.
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Fred Brackin |
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01-20-2021, 01:34 PM | #22 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: What else to put on a wand of Fireball?
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Another thing that is not made clear is do any enchantments or limitations on the Magery of the Enchanter change how the item works? Ie does a Item created by a Day-Aspected Enchanter work at night? Better yet how do items made by Partially Limited Magery work. More over which rule set do you use for those - what is in Basic Set or what is in Thaumatology as they are not the same?
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01-20-2021, 01:53 PM | #23 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: What else to put on a wand of Fireball?
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4.1.12 How can we define what a "magical" creature is? In certain situations, like when determining what can go through a Force Dome, it's important to define exactly what a "magical" creature is. Although there is no single trait that defines it, it's easy to compose a short list of "markers": *Any being that possesses a racial trait that has the Mana Sensitive limitation (p. B34), regardless of what that trait is. This does not include Magery, as is it a particular Talent and not a mana-sensitive trait. *Any entity that requires mana to survive. This might be expressed as Dependency on ambient mana, a particular magic item (lich potion, mummy amulet, etc.), or a spell; as a Draining that can only be prevented by feeding on magical energy, often as "magical life force"; as Increased Life Support that calls for a high/very high mana zone; as Maintenance by alchemists or wizards, using the Alchemy skill or magical spells; or as a Weakness to anti-magic (such as a Banish or Dispel Magic spell) or mana-draining effects (such as Mana Damper). *Anyone currently using a magic spell or an advantage with the Magical limitation (p. 27 of Powers) to assume a "magical" form; e.g., a wizard using the Ethereal Body spell or someone using Alternate Form (Magical) to turn into a werewolf. *Any creature that's created or summoned with a magic spell or magical ability, regardless of its personal abilities or weaknesses. More precisely, if it's summoned or created, and as soon as the spell duration ends it goes away or back home, it's magical. If it ends up in your plane because someone left the door open, or if you run into it in its own dimension, it's only magical if it meets one of the other conditions on the list. A demon in Hell isn't magical unless it has other magical traits. It's just a big, nasty critter. A summoned demon is magical. --- The last one is a real nightmare. Force Wall/Dome doesn't so anything against that otherwise normal Brown Bear that the Druid summoned.
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01-22-2021, 10:48 PM | #24 | |
Join Date: Aug 2018
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Re: What else to put on a wand of Fireball?
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If sub-15 power items are made possible we might need to reverse engineer that to come up with lower prices, I guess? |
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01-23-2021, 03:25 AM | #25 | ||
Join Date: Dec 2020
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Re: What else to put on a wand of Fireball?
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In 3rd Ed. are 3 Books Magic Items 1 - 3 which add a lot of background knowledge in the trade and manufacturing of magic Items, as well as a lot of magic items for a lot of purposes. I found especially the first 2 books very helpful. Last edited by Willy; 01-23-2021 at 03:25 AM. Reason: spelling error |
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01-23-2021, 03:29 PM | #26 | |
Join Date: Aug 2018
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Re: What else to put on a wand of Fireball?
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That's roughly what T109's "relax the required minimum" approach does except they write guidelines assuming standard non-continuous mana (11-14 requires high, 10 or less requires Very High) |
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