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07-14-2016, 01:25 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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GURPS Sorcery: Protection and Warning Spells
We listen. Really, we do. Do you remember when you said, "Darn it, I like that newfangled GURPS Thaumatology: Sorcery, but I don't want to come up with every spell myself!"? We heard that. Yes, we have microphones in your house. It's okay, they're for your own good. You can trust us.He could dish it out But if you feel the need to defend yourself (or just to use Sense Observation to see if I'm telling the truth), GURPS Sorcery: Protection and Warning Spells is here to help. There are countless ways to hurt someone with magic, but only one college that focuses exclusively on keeping yourself safe, so an adventuring sorcerer would be wise to stock up on everything from Armor to Weather Dome. These spells are inspired by their counterparts in GURPS Magic and GURPS Magic: Death Spells, but have been rebuilt from the ground up as sorcerous abilities. Do you want to keep your sorcerer alive? Do you want to "vote" for more Sorcery colleges in the future? Well now you can do both for the cost of a fast-food meal, by picking up GURPS Sorcery: Protection and Warning Spells. Forewarned is forearmed, and who couldn't use an extra pair of arms? — Store Link: http://www.warehouse23.com/products/SJG37-1657
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 07-14-2016 at 03:04 PM. |
07-14-2016, 01:34 PM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Sorcery: Protection and Warning Spells
Ahem. "Eeeeeee." That is all (until I can actually read it).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
07-14-2016, 01:38 PM | #3 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: GURPS Sorcery: Protection and Warning Spells
Got it! Thank you VERY much. This is, probably, my favourit magic system.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
07-14-2016, 02:46 PM | #4 |
Join Date: Apr 2011
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Re: GURPS Sorcery: Protection and Warning Spells
Yippee!!!!!!!!!!
I know I'm thrilled. Now, if you'll excuse me, I'm going to cut a check to SJGames to "vote" for more Sorcery PDFs. :) Thanks for the hard work on this one, PK. I suspect there's more drudgery to writing this kind of supplement than usual, making sure all the stats line up and all. |
07-14-2016, 03:04 PM | #5 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Sorcery: Protection and Warning Spells
Very true. Super crunchy rules take more time to write, test, and edit. Most supplements are a nice balance of crunch and fluff, which keeps their costs reasonable. This one was 99% crunch, though, which means it was significantly more expensive to make than a typical $4.99 ebook. So it'll have to sell more copies before it pays for itself and starts to generate profit. I have my fingers crossed that this happens.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
07-14-2016, 03:32 PM | #6 |
Join Date: Oct 2014
Location: Chicagoland
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Re: GURPS Sorcery: Protection and Warning Spells
Got it! And GURPS Thaumatology: Sorcery. And, Supporting Cast: Age of Sale Pirate Crew, for good measure.
It's a good, GURPSy day.
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GMing Since 1982. |
07-15-2016, 07:13 AM | #7 |
Join Date: Jan 2015
Location: UK
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Re: GURPS Sorcery: Protection and Warning Spells
Philip J. Fry, the currency in his hand.
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07-15-2016, 07:17 AM | #8 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: GURPS Sorcery: Protection and Warning Spells
I don't know why, but this made me laugh. It immediately put me in mind to Paul Winfield saying "Shaka, when the walls fell."
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
07-15-2016, 08:56 AM | #9 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: GURPS Sorcery: Protection and Warning Spells
A must have for mi DF campaign. I have bought it immediatly.
I plan to use some of the builds, not as Sorcery spells, but for "cool powers" for the different classes. For example "Iron Arm" (p. 7) is going to become "Demonic Arm" for my "Demon linage" class by adding Cost Energy Reserve 1 (-5%), Supernatural features "Your arm looks weird!" (-10%) and Feature (+0%) your arm count as a demon for spells and magic objects. For example it gets hurt if you try to hold a blessed weapon, but you can hold an impure one! It seems like "Iron arm" doesn't cost fatigue by the book, but for my Demonic Arm it will.
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"Imagination is more important than knowledge" Albert Einstein |
07-15-2016, 09:28 AM | #10 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: GURPS Sorcery: Protection and Warning Spells
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