10-18-2015, 09:31 PM | #31 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: When Worlds Collide
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But if everything is relative, how do you know its the guy on the spaceship that gets less time than the guys who stayed on earth? from a velocity standpoint, there isn't a difference. How do you know which is which? The answer is 'who accelerated'? The space explorer experienced much more acceleration than his friends back at earth. Thus he experiences about 4.5 years of time while everyone else experiences about 9.5. I'll point out that from the point of view of the space explorer, light speed only applied to how much time everyone else experienced. I'll also point out that these numbers work out even with instantaneous acceleration and even if you only consider the trip back from alpha centauri. I don't know how to run them -- this is just a hobby, but that they work is well demonstrated in theory, in experiment, and in fairly commonly shown in science fiction. The detail about acceleration is one I had to search fairly seriously to find. Its also one that if you look at both the experiments and the more serious speculative fiction examples is obviously true. sorry I can't throw more math at you.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-19-2015, 12:14 AM | #32 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: When Worlds Collide
But how do I find an inertial frame? Inertial means non-accelerating, acceleration is a difference of velocity, and velocity is always measured against some object, not against some mythical privileged immovable frame. (It's a fascinating and disturbing topic, and you seem to have a clearer idea of inertial frames, that's why I'm asking.)
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10-19-2015, 12:33 AM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: When Worlds Collide
Yes. However, it has no discernible connection to the original topic of FTL approach.
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10-19-2015, 04:04 AM | #34 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: When Worlds Collide
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BTW, for everyone who would like to know more or review physics, ASIMOV ON PHYSICS is cheap 2nd hand, a very easy read, and covers most real world phenomena measured before about 1965, definitely including including relativity and quantum uncertainty. This book will give you familiarity with all that and show you some basic arithmetic relationships , like frequency * wavelength = speed of light. Last edited by jeff_wilson; 10-19-2015 at 04:17 AM. |
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10-19-2015, 10:42 AM | #35 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: When Worlds Collide
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Now, you will pretty much always have a tiny bit of acceleration in your inertial reference frame. Alpha Centauri and the sun are rotating around the galaxy center, which means a frame based on the center of gravity for these two has some acceleration going on. But its tiny and you can ignore it without messing up your data too much. If you're dealing with independent galaxies you have the thrice-blasted expansion of the universe. But that is often small enough to ignore. Basic physics: ignore the really small numbers and make sure the numbers you don't want to deal with are really small. Don't overthink finding the missing acceleration. Most of the time it will be really obvious, like objects orbiting much smaller masses, separate large objects accelerating in tandem without reaction mass, or other nonsense. Trust inertia. If gravitational, electromagnetic, and kinetic inputs aren't really acting on an object or theoretical object or system of objects, you have a valid nearly inertial reference frame.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-19-2015, 11:37 AM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: When Worlds Collide
No it isn't. In the reference frame where the journey time is less than a year, the journey distance is also less than a light year.
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10-20-2015, 12:37 AM | #37 | |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: When Worlds Collide
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When I say "- Anime" I mean to say I'm excluding the outlandish. Without creating an argument with other people about what anime is or how I can draw a line for what's over the top in a game full of summoning monsters to fight space squids, I meant to quickly establish that I'm excluding the outlandish features commonly found in most generic anime, which tend to contain a lot of senseless posturing regarding combat prowess, intelligence, "power levels" etc, creating situations where you'll have a scrawny fellow smirking behind his glasses because he knows he can arm wrestle the incredible hulk and win because he's just that badass and knows something you don't except you do because he's making it really obvious that the outlandish 'going to arm wrestle hulk' situation isn't ruffling his feathers. If you're throwing thugs around like you have 200lbs of muscle, you probably have 200lbs of muscle and you're likely not a 58 pound cat girl. What this means for my setting is that when you summon a meteor to smite a creature the size of an elephant, that meteor is going to behave like a meteor striking an elephant. It's still "Final Fantasy" because people are summoning meteors to kill elephants. My game won't generate odd scenarios where a T-Rex can take an anti-tank round because "Oh man, T-Rexes are scary." It's a living creature, you just put a bullet the size of a small child through its heart, it's dead Jim. The reason I bothered to say 'Final Fantasy without the anime nonsense' is because Final Fantasy has a lot of nonsense you would readily associate with anime, but the setting, concepts, ideas, thoroughly embedded concept of life force and reincarnation, and borrowed lore you can find in a final fantasy game is pretty good for a hodge-podge setting. The theme of the game I'm running is that if superman tried to catch an airplane, he'd tear through the front of it because of surface ratios, but he could still find other ways to save that plane like bending a wing. So while reality is fighting him every step of the way, he has to be clever to do something cool. Only instead of crashing airplanes, the problems he's facing are antediluvian nightmares from the liquid abyss, and instead of being superman he's more like Rorsarche or the Comedian. If my elder gods make some kind of boast about crashing planets together, and I show my players an example of that power through a seeing stone or time portal as an example of how seriously the threat of an elder god is, I'd like any dramatic scene I describe to visually match reality. I figure that there's so much empty space between stars, squashing two spinning discs full of rock and fire wouldn't actually generate a lot of collisions, but then I've vastly underestimated the size of our galaxy and the kind of damage certain speeds would actually generate. So I'm in need of a boast that involves the moving of a sizable chunk of the cosmos into another sizable chunk of the cosmos in a way that doesn't obliterate all life within the galactic neighborhood but still 1) happens in a time frame humans would care about, and 2) looks damn exciting.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno Last edited by Blood Legend; 10-20-2015 at 12:41 AM. |
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10-20-2015, 02:19 AM | #38 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: When Worlds Collide
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