07-14-2011, 10:22 PM | #1 |
Join Date: Aug 2004
|
[New Release] GURPS Dungeon Fantasy 13: Loadouts
The forces of darkness have discovered the Talisman of Terror. The kingdom is imperiled. Only a true band of stalwart heroes can save the day. There's just one question remaining: Do we have the gear we need to save the world?
GURPS Dungeon Fantasy 13: Loadouts lets you quickly and easily equip heroes (or villains!) with the gear, weapons, and armor they need to save the day . . . or to just, y'know, kill bad guys and take their loot. All the professions from the first 12 Dungeon Fantasy volumes are provided with equipment lists plus lenses for customization. There's also plenty of new gear and options. Simply pick your loadout, select an option or two as appropriate, and go slay the night away! |
07-15-2011, 05:37 AM | #2 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: [New Release] GURPS Dungeon Fantasy 13: Loadouts
Ho!
ly! S***! The level of detail - and the spared tedium - in this one is staggering. This probably won't win any awards - but it should. Even SM adjustments ... for each kit. Wow! NICE work!
__________________
The Wrathchild |
07-15-2011, 06:11 PM | #3 |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: [New Release] GURPS Dungeon Fantasy 13: Loadouts
Yeah, very true!
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
07-16-2011, 07:11 PM | #4 |
Join Date: Jul 2007
Location: Ann Arbor, MI
|
Re: [New Release] GURPS Dungeon Fantasy 13: Loadouts
Just grabbed it. Love the prepared loadout sheets for the characters.
__________________
Online Campaign Planning |
Tags |
dungeon fantasy, gurps |
|
|