03-04-2016, 04:03 PM | #1 |
Join Date: Aug 2015
Location: Kenai, Alaska
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[After the End] Character Loadouts
So given that in AtE you only have 500 starting cash and TL gear cost multipliers are in full effect. I think just what a character buys will have a far greater impact on his success then in other genres, so I decided I'd start a thread to discuss good gear combinations and the must haves for a post-apocalyptic character. If you do mention a specific peace of gear please list it's book of origin to avoid confusion and what kind of character would fine this gear the most useful.
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03-04-2016, 04:23 PM | #2 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [After the End] Character Loadouts
I would look to DF 13 Loadouts. The minimum delver's kit cost $100 (or more cause some of the items might be TL5+).
Until They come out with a ATE Load out pdf I would use that. |
03-04-2016, 06:27 PM | #3 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [After the End] Character Loadouts
Bear in mind that even a cheap TL5 double-barreled shotgun (presumably sawn-off) will consume the entire basic $500 allowance ($250x2).
So, realistically you can't even get a gun for the base starting $500 unless you're willing to expend character points. Well, a practical gun, that is. You could get a muzzle-loader or a cheap pistol of some sort, I guess. But even a Remington .41 Double-Derringer would be $560 ($140x4), plus $5 per shot, and what freakin' use is that? You have to go down to TL5 caplocks to get a decent repeater- a TL5 Remington New Model Army .44 caplock is $400 ($200x2). An Allen Pepperbox .31 caplock is relatively affordable at $300 ($150x2). One possible 'good buy' is the FN-Browning Mle 1906 in .25ACP for $640 ($160x4). And a pathetic little .32ACP Walther PPK costs nearly $2k! In fact I'd argue that as written ATE sort of forces a certain type of starting campaign upon you. Essentially, Fallout, where these highly skilled and experienced 150-point characters start with almost nothing and just try to ambush someone who has a shotgun. Of course, any self-respecting GM will just do whatever he wants and to hell with as written, anyway. :) The post-apoc gun article in Pyramid #3/88 is awesome, but the way.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 03-04-2016 at 06:49 PM. |
03-04-2016, 06:48 PM | #4 | |
Join Date: Apr 2015
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Re: [After the End] Character Loadouts
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I should really go and pick up ATE now, it's peaked my post-apoc curiosity.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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03-04-2016, 06:51 PM | #5 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [After the End] Character Loadouts
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 03-04-2016 at 06:54 PM. |
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03-04-2016, 06:55 PM | #6 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [After the End] Character Loadouts
It's awesome if you want to play Max Rokatansky or Gamma World.
I personally find it hard to suspend disbelief that someone isn't wholesale producing at the very least single-shot breechloaders and black powder brass cartridges. (This is my basic problem- I'm a simulationist, so I tend make at least token motions in the direction of realism. I still want to know where Max got his damned tires, for instance.) EDIT-- True, I guess you could slap cheap on everything. That helps.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 03-04-2016 at 06:59 PM. |
03-04-2016, 06:58 PM | #7 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [After the End] Character Loadouts
Yes, exactly! For the hunter template, I suggested one of two approaches: (A) start with the cheapest gun you can deal with now, and keep an eye toward always upgrading when possible, or (B) spend the character points for a nice gun now, +1 to make it Signature Gear, and know that you're starting off with a few less character points to have a badass weapon right out of the gate.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 03-13-2016 at 11:56 PM. |
03-04-2016, 07:00 PM | #8 | |
Join Date: Sep 2005
Location: Canada
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Re: [After the End] Character Loadouts
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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03-04-2016, 07:02 PM | #9 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [After the End] Character Loadouts
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In my own game, I slap Cheap on every NPC's armor and guns and some combination of Bulky, Fragile, Hard to Use, or Unreliable on other random gear . . . unless something is supposed to be perfect and pristine, usually as loot for beating a dangerous threat or solving a difficult problem.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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03-04-2016, 07:07 PM | #10 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [After the End] Character Loadouts
Quote:
The PCs actually voluntarily gave up an AK-47 as part of splitting a loot stash so they could get a TDS water tester and pair of binoculars -- and the players agreed unanimously on that split.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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after the end |
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