11-22-2011, 05:33 PM | #61 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Dungeon Fantasy, Action, Monster Hunters - and now...
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It would likely make sense for a post-apoc treatment. Especially with races -- not all post-apoc games will mesh well with anthropomorphic-animal and rogue-robot PCs. Even something as freewheeling as Fallout still only lets the PC be a human, for example. Quote:
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11-22-2011, 06:12 PM | #62 |
Join Date: May 2008
Location: CA
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Re: Dungeon Fantasy, Action, Monster Hunters - and now...
True, the computer games required the PC to be human, but a Fallout RPG would need Human, Ghoul, and Super Mutant races (EDIT: and multiple lenses for the Super Mutants) at the least, and maybe Talking Deathclaw, Cyberdogs, and certain Robot races, depending on which of the 'follower' characters you create PC races for.
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11-23-2011, 08:30 AM | #63 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy, Action, Monster Hunters - and now...
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11-23-2011, 09:53 AM | #64 | ||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Dungeon Fantasy, Action, Monster Hunters - and now...
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And you could also include racial templates with NPC blocks in whichever relatively early supplement covered threats the PCs can face. As well as power-ups to the existing occupational templates for people who want to stay a human. Basically the DF3 approach, but include a NPC stat block for typical opposition the PCs might encounter for each race. Shouldn't inflate page count TOO much, and should be pretty straightforward if the templates are already done. Quote:
I think if you were going to do this, something like Fallout New Vegas does with the Hardcore mode would be a good idea. Set the default somewhere in the middle of how much attention is paid to surviving, scavenging, etc, and then include a couple optional switches to make it a larger portion of the game or completely abstract and subsumed into a couple background rolls once a session or something. |
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11-28-2011, 09:08 AM | #65 | |
Join Date: Jul 2008
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Re: Dungeon Fantasy, Action, Monster Hunters . . . now post-apocalyptic?
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I guess you might want a supplement for cyborgization.
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11-28-2011, 09:24 AM | #66 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Dungeon Fantasy, Action, Monster Hunters . . . now post-apocalyptic?
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In the end, I feel that it would be easier to make it a new series, but you could have it as an addon to the current series. |
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11-28-2011, 10:20 AM | #67 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Dungeon Fantasy, Action, Monster Hunters . . . now post-apocalyptic?
Agreed, basically Action already covers the typical game style of SR-Missions... A cyberpunk add-on for cybernetic and bionic implants would be really nice, though! Ideally also dealing with the game-effects of high-speed movement with wired reflexes and things like that. I'd definitely buy it...
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11-28-2011, 11:15 AM | #68 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy, Action, Monster Hunters . . . now post-apocalyptic?
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11-28-2011, 01:11 PM | #69 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dungeon Fantasy, Action, Monster Hunters . . . now post-apocalyptic?
I would buy a Cyberpunk Action supplement and it would likely prompt me to get the remaining volumes in the series.
What I would like in it are Sample writeups of gear and cyber wear. The hacking rules from the Pyramid article. Expanded computer rules, possibly from the latest pyramid article though I have not bought it yet. Software. The character Lens and new templates already suggested. Focus on the Rigger and Driver, including a remote pilot template or lens. Some good rules and ideas for handling spotlight PCs and those not in the spotlight such as when hacking. I think this may already be covered well enough though. |
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