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Old 12-03-2018, 02:35 PM   #1
RobW
 
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Join Date: Mar 2018
Default Knock down attacks

Trying to figure out how to make these a little more consistent.

I'm only talking about the ways to get knocked down by physical attack: injury, shield rush, lasso, whip, bola, net, and UC throw. (Not considering magic: Trip and Slippery Floor; not considering falling during movement: moving quickly over a fallen body and getting pushed by a multi-hex creature.)


First... LASSO.

Currently if your lasso attack to the body is successful (missile-weapon range adjustment, no other DX penalty), the target immediately falls to the ground. This is actually better than Wonder Woman's legendary magical lasso of the goddesses. RAW, can a ST8 DX16 hobbit bring down a charging bear with his lasso? Looks like it...

But to knock someone down with a non-magical lasso requires strength. A cowboy can bring down a young calf because his rope is hitched to his horse. If a cowboy stood in the middle of the rodeo and looped a calf running past at full speed, oh how we'd laugh. Hope you like your dirt fresh, Billy!

If you lassoed a charging bear you would get exactly what you deserve.

For lasso then, I'm thinking make it like Shield Rush. If the attacker is weaker than the target, the target gets 2/DX save, otherwise 3/DX. I'm also thinking that if a save is made, the target can now pull the attacker (same rules), unless the attacker releases the rope.
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