07-27-2013, 03:42 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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When Unkillable Shuts Down...
Assume a guy that is a default GURPS character (no advantages or disadvantages), except for having Unkillable. This guy takes a lot of damage, but is still kicking at -7xHP. Then something happens, and his Unkillable "goes down". Maybe someone used a temporary Affliction with Negated Advantage (Unkillable) on him. Maybe it had the Magic PM and he was moved into a No Mana zone or someone used Static (Magic) around him.
I'm assuming the character... just up and dies right there and then, suddenly a lot more mangled than he appeared before. This could be particularly horrible of a transformation if he had the No Visible Damage perk. The gruesome corpse collapses, and everyone cheers. And then whatever shut down the Unkillable is gone. The Affliction timed out, or the guy with the Static shut it off or teleported away or died. Does the guy come back to life as long as he is above -10xHP (which he is, at -8xHP), or even at -10xHP if his Unkillable was of the level 2 or 3 varieties? Or does he stay dead, barring things like resurrection?
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07-27-2013, 04:07 PM | #2 |
Join Date: Dec 2007
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Re: When Unkillable Shuts Down...
I've got a feeling that's a world-building decision.
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07-27-2013, 04:09 PM | #3 |
Join Date: May 2013
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Re: When Unkillable Shuts Down...
Yeah, it depends on the reason why the character is unkillable. If "temporarily shutting down unkillable" is something to worry about in your campaign world, you might want to modify point cost depending on what answer goes.
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07-27-2013, 04:16 PM | #4 |
Join Date: Nov 2009
Location: Oregon
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Re: When Unkillable Shuts Down...
Considering that Resurrection advantages (like the one in Divine Favor) are built with Unkillable (Cosmic: Works Only on the Dead, +50%) I'd say it's a safe bet having unmodified Unkillable turn back on won't revive the character.
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07-27-2013, 05:15 PM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: When Unkillable Shuts Down...
Unkillable stops you from dying properly. It doesn't really bring you back from the dead - it puts you in states which prevent you from properly dying (invulnerable skeleton or analogue, incorporeal spirit, etc).
If someone bypassess that and kills you, your Unkillable can't come back on and retroactively stop you from dying - you're already dead! You want a hindrance, not a power source, if you want them to "come back" after someone turns the power back on.
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07-27-2013, 05:26 PM | #6 | |
Join Date: Mar 2010
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Re: When Unkillable Shuts Down...
Quote:
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07-27-2013, 07:16 PM | #7 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: When Unkillable Shuts Down...
Quote:
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07-27-2013, 07:18 PM | #8 |
Join Date: Dec 2007
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Re: When Unkillable Shuts Down...
That's why I say it's a world building decision. It revolves around "How dead is dead?"
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07-27-2013, 07:27 PM | #9 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: When Unkillable Shuts Down...
Doesn't it have a level of Cosmic on it? I can't remember.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
07-27-2013, 09:32 PM | #10 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: When Unkillable Shuts Down...
The Lite version lacks Cosmic entirely, saying retroactive Extra Life is a 0% feature.
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Tags |
death, negated advantage, unkillable |
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