09-22-2014, 02:20 AM | #1 |
Never Been Pretty
Join Date: Jan 2005
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Compartmentalized Mind only to switch Alternate Abilities
How much of a limitation would "Only to switch Alternate Ability" be to Compartmentalized Mind?
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09-22-2014, 02:32 AM | #2 |
Join Date: May 2005
Location: Lynn, MA
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Re: Compartmentalized Mind only to switch Alternate Abilities
Compartmentalized Mind allows an additional Mental (Concentrate) Maneuver.
Switching an Alternative Ability takes a Ready Maneuver. So, limiting CM in that way really doesn't make any sense, as switching your Alternative Abilities isn't a mental action. I have seen the suggestion that it's fair as a -80% limitation for Altered Time Rate, which would allow an extra Ready Maneuver. PK also suggests paying 2/5 for instant switch Alternative Abilities would be fair. |
09-22-2014, 06:53 AM | #3 | |
Join Date: Aug 2004
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Re: Compartmentalized Mind only to switch Alternate Abilities
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If you're interested in an Extra Ready maneuver, it has come up quite a few times over the years. I've seen estimates from 10 points (which seems a bit low to me) up to 25 (same as Extra Attack). Searching on those keywords should find the pertinent threads. |
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09-22-2014, 10:44 AM | #4 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Compartmentalized Mind only to switch Alternate Abilities
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Thanks for the ATR info. |
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09-22-2014, 10:45 AM | #5 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Compartmentalized Mind only to switch Alternate Abilities
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09-22-2014, 12:05 PM | #6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Compartmentalized Mind only to switch Alternate Abilities
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And actually, it's worth noting that the extra -2 is in no way explicitly stated to come from Reduced Time. In my mind, it was a much fuzzier "well, by comparison to Reduced Time and to my thoughts on taking Alternative Abilities from 1/5 to 2/5, another -2 seems right."
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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09-22-2014, 02:01 PM | #7 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Compartmentalized Mind only to switch Alternate Abilities
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09-22-2014, 03:28 PM | #8 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Compartmentalized Mind only to switch Alternate Abilities
Speaking solely as a GM, I'd lean toward the 2/5 solution. The "requires a second to switch" is an important limiter to noncombat AAs, and I think going to 2/5 will usually give a fair value for bypassing that. However, that said, I don't think this should be something that ever makes it past "optional rule" even within the contest of a given GM's campaign; getting around the one-second drawback is the kind of thing that should be uncommon at best. Because of that, I don't want to officially endorse any specific answer as RAW (and have not raised the issue with Kromm).
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
09-23-2014, 07:09 AM | #9 | |
Join Date: Aug 2004
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Re: Compartmentalized Mind only to switch Alternate Abilities
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'Course, just having said it years ago lends some legal weight to it, so I appreciate the caveat. GMs, just figure out if it makes sense for your games rather than relying on "canonicity". |
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09-23-2014, 08:56 AM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Compartmentalized Mind only to switch Alternate Abilities
One thing towards the Ops request,
Switching between purely mental abilitries can use Concentrate instead of Ready.
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