Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin 101

Reply
 
Thread Tools Display Modes
Old 09-05-2012, 02:00 PM   #1
woodycanuck
 
Join Date: Sep 2012
Default The 2.6 seconds rule

I know it's a joke, but I'm curious how this works in practice for everyone else. We played for the first time last weekend and we sort of made up the following pattern that worked for us:

Player flips door card, reads aloud. If monster, player attempts to gain the upper hand or asks around for help. Once player is ahead, he says something like "Ok, I'm combat level 12 I'm going to kill this level 10 monster now" and if nobody speaks up for a few seconds, it's done. Otherwise there can be sort of an arms race: someone curses player, someone uses a single-use on player, someone wanders a monster, someone commits to help, etc. Finally, there's a few seconds lull and player declares "ok, I win"

Is this how it generally goes? We found we had to force player to declare the combat levels otherwise we were each doing the math and it got too confusing.
woodycanuck is offline   Reply With Quote
Old 09-05-2012, 03:07 PM   #2
Clipper
 
Clipper's Avatar
 
Join Date: Feb 2012
Location: Sydney, Australia
Default Re: The 2.6 seconds rule

That's pretty much how I handle it in my games too. We announce the scores and say something along the lines of, "We're winning, so is anyone going to do anything?" If everybody shakes their head or nobody speaks up for a few seconds, the combat owner will then say they win and move to drawing the Treasure.
__________________
My unofficial, but comprehensive Flowcharts: Munchkin: A4 Letter; Munchkin Quest: A4 Letter
Rules Checklist for all Munchkin sets: A4 Letter.
Clipper is offline   Reply With Quote
Old 09-05-2012, 04:53 PM   #3
bonetm
 
bonetm's Avatar
 
Join Date: Jan 2008
Location: Brazil
Default Re: The 2.6 seconds rule

hat's pretty much how we do here to, and how I try to teach the game.

But I wanted to say something about this part:
Quote:
Originally Posted by woodycanuck View Post
We found we had to force player to declare the combat levels otherwise we were each doing the math and it got too confusing.
You could each get a Kill-o-Meter (or use the one in the mobile app) to keep an easier track of the combat strenght of each player.
__________________
Igor Toscano
MiB: #1602
bonetm is offline   Reply With Quote
Old 09-05-2012, 05:12 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: The 2.6 seconds rule

Quote:
Originally Posted by bonetm View Post
You could each get a Kill-o-Meter (or use the one in the mobile app) to keep an easier track of the combat strenght of each player.
In practice, I think you need at least two Kilometers so that you can track both player and monster strengths. There's also the problem with Reversal of Fortunes which is such a weird card (starts out of play, goes to the "owner" of the Kill-o-Meter whoever that is) and is likely, IME, to make people not want to play the game (just like any of the "pay real money for in-game benefit" things).

Now I realize you can use the Kill-o-Meter without the card, and probably ought to, but the card is so tempting. :)
sir_pudding is offline   Reply With Quote
Old 09-05-2012, 05:45 PM   #5
UncleBob
 
UncleBob's Avatar
 
Join Date: Aug 2012
Location: Southern Illinois
Default Re: The 2.6 seconds rule

Quote:
Originally Posted by sir_pudding View Post
In practice, I think you need at least two Kilometers so that you can track both player and monster strengths. There's also the problem with Reversal of Fortunes which is such a weird card (starts out of play, goes to the "owner" of the Kill-o-Meter whoever that is) and is likely, IME, to make people not want to play the game (just like any of the "pay real money for in-game benefit" things).

Now I realize you can use the Kill-o-Meter without the card, and probably ought to, but the card is so tempting. :)
The FAQ actually covers this (sorta) in what I feel is the best way possible. I have a kill-o-meter and the official app. Most that I play with use one of the unofficial apps out there. (which, in some ways, are better)

As the FAQ suggests, you can shuffle the card into the deck. If a player happens to draw it (which hansn't happened yet), then they'll just get to reverse their total combat level.
http://www.worldofmunchkin.com/faq/#kom

I agree with the idea of not wanting it to seem unfair (even more so when I'm just teaching this wonderful game to so many new folks (so I don't use my cool shirt, bracelet of slapping, etc.) Some day, I'll probably buy another kill-o-meter or two - though I'm really waiting for word that the card has been reprinted correctly... don't know if that's even on the table though...
UncleBob is offline   Reply With Quote
Old 09-05-2012, 05:54 PM   #6
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: The 2.6 seconds rule

Quote:
Originally Posted by UncleBob View Post
though I'm really waiting for word that the card has been reprinted correctly... don't know if that's even on the table though...
Unless I'm missing something, the card isn't incorrect, the FAQ entry is just a suggested house rule if you declare the Kill-o-Meter to be communal property (Marxist! :) ). The card as written still seems to apply if you want to treat it as individual property (which is the default). Right?
sir_pudding is offline   Reply With Quote
Old 09-05-2012, 06:04 PM   #7
UncleBob
 
UncleBob's Avatar
 
Join Date: Aug 2012
Location: Southern Illinois
Default Re: The 2.6 seconds rule

Quote:
Originally Posted by sir_pudding View Post
Unless I'm missing something, the card isn't incorrect, the FAQ entry is just a suggested house rule if you declare the Kill-o-Meter to be communal property (Marxist! :) ). The card as written still seems to apply if you want to treat it as individual property (which is the default). Right?
The back of the card shows it as a part of the treasures deck, but the front looks like a Door card. :)
UncleBob is offline   Reply With Quote
Old 09-05-2012, 06:10 PM   #8
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: The 2.6 seconds rule

Quote:
Originally Posted by UncleBob View Post
The back of the card shows it as a part of the treasures deck, but the front looks like a Door card. :)
Well since it's not supposed to be shuffled in I'm not sure if that really matters, unless you are using the FAQ suggestion, in which case it might as well be a treasure. On the other hand, I'm not even sure what you are talking about for the non-Quest version (of course I have a 1st printing of Munchkin, so all my cards look the same). Regular Muchkin doors and treasures look different on the face? How?
sir_pudding is offline   Reply With Quote
Old 09-05-2012, 06:18 PM   #9
MIB.6361
 
MIB.6361's Avatar
 
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
Default Re: The 2.6 seconds rule

We do this. Face up Monster (either from Kick down the Door or from Looking for Trouble); Player reads aloud the text "Woah, a level 16 Strumming Earwig, plus six vs. Bards which doesn't affect me. My combat value is 19, I'm beating it by three." Looks around, starts to count, slowly "One... Two... Two point six." We probably take about four seconds for this count.

If at any time during the count, someone says Wait, the count stops, and cards are played (or people just start throwing cards without saying wait). Combat levels are reassessed, help is negotiated, etc. If the Munchkin(s) are on top again we start over with "ok, now we're beating it by six" "One... Two... Two point six. And the Earwig and it's Mommy die..."

Yes, we run the 2.6 joke into the ground and since we do it in all of the demos and tournaments at conventions, it has spread to many local players.
__________________
Jessie/MIB 6361
Arizona Men in Black Cell Leader
MIB.6361 is offline   Reply With Quote
Old 09-05-2012, 06:24 PM   #10
UncleBob
 
UncleBob's Avatar
 
Join Date: Aug 2012
Location: Southern Illinois
Default Re: The 2.6 seconds rule

Sir Pudding: http://forums.sjgames.com/showthread.php?t=85391
UncleBob is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.