Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-05-2011, 04:36 AM   #11
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by Brett View Post
Hmm. That's a good catch. Looks like errata to me. That rule doesn't seem to be compatible with G-Experience being a 1-point to 10-point variable advantage.
Yes. That's the problem.

Quote:
Originally Posted by Brett View Post
THS is 3rd ed. No matter what it says or how clearly, it doesn't apply to 4th ed.
true. But if the 4e rule don't make sense, and the 3e have the exact same wording, i think looking at the rewrite in THS is worth it.

Quote:
Originally Posted by Brett View Post
No, the result is not the same at all. The halved penalty applies only in the "gravity field" that you have paid for.
Quote:
Originally Posted by Brett View Post
And I have to say, I wouldn't want the rules to work in such a way that experience in low gravity made you better in high gravity. E.g. a character comes from a planet with 1.0 gee, and acclimatises to a space station with 0.5 gee. This should not make him or her better off in 1.4 gee.
The rule pg 350 only take in consideration the full 10-pts g-experience.

Summary, assuming a 1g home gravity:

no g-experience:
.10 - .20 : -4/DX
.21 - .40 : -3/DX
.41 - .60 : -2/DX
.61 - .80 : -1/DX
.81 - 1.19 : no penalty
1.20 - 1.39 : -1/DX
1.40 - 1.59 : -2/DX
....

10 pts g-experience, rule p 350
.10 - .20 : -2/DX
.21 - .60 : -1/DX
.61 - 1.39 : no penalty
1.40 - 1.79 : -1/Dx
1.80 - 2.19 : -2/Dx
....

10 pts g-experience, rule p 57
.10 - .20 : -2/DX
.21 - .40 : -1.5/DX
.41 - .60 : -1/DX
.61 - .80 : -0.5/DX
.81 - 1.19 : no penalty
1.20 - 1.39 : -.5/DX
1.40 - 1.59 : -1/DX
...

If you round down, both are the same!

This only work with 10 pts g-experience.
For 1-pts g-experience... i don't know.
easiest is to say that you only halves the penalty in the bracket where your g-experience fall.

so , .16 g experience would give :

.10 - .20 : -2/DX (4 halved due to g-experience .16)
.21 - .40 : -3/DX
.41 - .60 : -2/DX
.61 - .80 : -1/DX
.81 - 1.19 : no penalty
1.20 - 1.39 : -1/DX
1.40 - 1.59 : -2/DX
....

By the way, pyramid 15 suggest that, for Action-ThS , you simplify this as each g-experience giving you an additional home gravity, with its own +-.2 no penalty zone. It is cinematic, of course.

Celjabba

Last edited by Celjabba; 02-05-2011 at 04:50 AM.
Celjabba is offline   Reply With Quote
Old 02-05-2011, 06:36 AM   #12
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by Brett View Post
Hmm. That's a good catch. Looks like errata to me. That rule doesn't seem to be compatible with G-Experience being a 1-point to 10-point variable advantage.
IMO this just means that the penalty is halved for 1-point versions if said 1-point version applies to the gravity the character is currently experiencing.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 02-05-2011, 02:36 PM   #13
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by vicky_molokh View Post
IMO this just means that the penalty is halved for 1-point versions if said 1-point version applies to the gravity the character is currently experiencing.
Exactly so. Halved penalty, not doubled increment.

There is a further problem that it is not clear at all what Basic means by "gravity field".
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 02-05-2011, 02:49 PM   #14
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by Brett View Post
Exactly so. Halved penalty, not doubled increment.

There is a further problem that it is not clear at all what Basic means by "gravity field".
Well, consider this weird interpretation:

When counting the 'distance' (in increments) to a given non-native gravity, you treat increments as double-sized if the non-native gravity in question is one of those listed under your G-XP.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 02-05-2011, 02:56 PM   #15
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by vicky_molokh View Post
Well, consider this weird interpretation:

When counting the 'distance' (in increments) to a given non-native gravity, you treat increments as double-sized if the non-native gravity in question is one of those listed under your G-XP.
I don't want weird interpretations. I want rules written in a clear and explicit style of which the intended meaning is immediately apparent to a harried GM and a slightly bewildered first-time player. Also, I want it clearly stated what is meant by "gravity field".
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 02-05-2011, 03:01 PM   #16
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by Brett View Post
I don't want weird interpretations. I want rules written in a clear and explicit style of which the intended meaning is immediately apparent to a harried GM and a slightly bewildered first-time player. Also, I want it clearly stated what is meant by "gravity field".
Sorry, didn't write the book, just tried to make sure it makes sense however you read it.

Gravity rules are wacky in general - see my thread about always being better off creating Heavy-Worlder characters as opposed to Light-Worlder (and the related rant about Pressure/Vacuum Support).
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 02-07-2011, 07:16 AM   #17
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by Brett View Post
I want it clearly stated what is meant by "gravity field".
Given that it takes this to explain gravity field, I'd rather they didn't waste page space on it.

As for Improved G-Tolerance not being listed as a learnable advantage, well, they don't list Common Sense either but it does crop up as experience for AIs.
Maybe an edited Learnable Advantage list is one more wish for the next print-run/ edition.
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Old 02-07-2011, 10:53 AM   #18
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by jacobmuller View Post
Given that it takes this to explain gravity field, I'd rather they didn't waste page space on it.
That is plainly not what they meant. If that had been what they meant, the gravity field of the Moon would have been a vector field pervading all of space at various values, not "0.16G".
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 02-07-2011, 11:03 AM   #19
CousinX
 
CousinX's Avatar
 
Join Date: Oct 2008
Location: Shangri-La
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by Brett View Post
These are serious problems for my SF setting, which involves PCs regularly travelling from planet to planet, with a strong emphasis on variety among those planets. I am strongly tempted to allow a character to buy a second or subsequent home gravity value for 5 character points. Can anyone see any problems with that?
Phil Master's article in Pyramid 3.15 - "Transhuman Action!" - addresses this for "cinematic" space campaigns in a way that made it clearer to me, and may resolve some of these issues for you....

Quote:
Originally Posted by Pyramid 3.15, p. 8
The standard GURPS rules for different gravity (p. B350) make it impossible for a character ever to be fully effective in more than one level of gravity. At best, the G-Experience advantage reduces the penalties for unfamiliar gravity levels. This is really too detailed and insufficiently heroic for Action games, whose heroes should be able to look cool and effective in any situation encompassed by their schtick – which in Transhuman Action games, may well include adventuring in space and on other planets. So Transhuman Action uses a simplified rule: G-Experience for a different gravity level allows you to treat that level exactly as if it were your native gravity level. Thus, for example, someone born on Earth (native in 1G) who buys G-Experience (0.38G) never takes any penalties for operating in either Earth’s gravity field or that of Mars.

Note, further, that anyone can operate without penalty in conditions within 0.2G of their native level. This means that a character who has 1G (Earth-standard) as his native gravity, and who takes G-Experience with a level of 0.19 G, is fully effective in conditions from 0 G (free fall) to 0.38G and 0.81G to 1.19G. This covers every planet, moon, and major space station in the inner system, and everything except the gas giants in the outer system. Hence, for practical
Transhuman Space purposes, “not having to worry about variant gravity fields” costs as much as a perk – which is probably about right, stylistically, for Action games.
CousinX is offline   Reply With Quote
Old 02-07-2011, 01:39 PM   #20
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Planets, gravity, G-experience, G-tolerance, and Free Fall skill

Quote:
Originally Posted by Brett View Post
Unfortunately Improved G-Tolerance is not a learnable advantage. You can't buy it to represent acclimatising to a new planet's gravity.
Where does it say that? The description says "Normal humans are limited to 10
points in this trait."
NineDaysDead is offline   Reply With Quote
Reply

Tags
free fall, g-experience, g-tolerance, gravity, space


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:27 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.