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Old 02-01-2018, 03:01 PM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Dungeon Fantasy Traps

Dungeons will kill ya'
If it isn't the monsters
It'll be the traps
— Puddin' Noddington, master locksmith
The essential dungeon crawl features three things: monsters, treasures, and traps. The Dungeon Fantasy Roleplaying Game comes with an entire book of monsters (cleverly titled Monsters) and a whole chapter on treasures (in Exploits), but a mere page of traps. Dungeon Fantasy Traps remedies this situation.

Traps offers more than 40 bona fide traps (many with variations), including straightforward pits and snap-traps, gadgetry that drops and shoots things, dangerous architecture, toxic hazards, and magical menaces. It also has a whole chapter of tricks – gimmicks and surprises that demand more effort than, "I roll against Traps." The ready-to-use examples come with plenty of advice on traps in general, such as how dungeon denizens get around these perils, what powers the moving parts, how to strike a balance between character and player skill, and what to do when adventurers try to barge through with brute force.

With all this great stuff, monsters might be the least of the delvers' worries . . . and the thief may actually have to work to earn a share!

Important Note: Traps was a stretch-goal item during the Dungeon Fantasy Roleplaying Game Kickstarter campaign, so if you were a backer – or bought the Dungeon Fantasy Companion, which includes this content – you don't need to buy it again. Tricks and traps are cool in the game, but we prefer to be up-front about what we're selling!


Store Link: http://www.warehouse23.com/products/SJG37-8101
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Old 02-02-2018, 10:56 AM   #2
thulben
 
Join Date: Sep 2006
Location: SF Bay Area, CA
Default Re: Dungeon Fantasy Traps

While I was a backer of the Kickstarter campaign, I'm glad to see that these volumes are coming out as individually purchasable!
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Old 02-02-2018, 06:42 PM   #3
LoneWolf23k
 
Join Date: Sep 2004
Default Re: Dungeon Fantasy Traps

I was a backer. Am I going to receive a download link via email? Or should I have gotten it already?
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Old 02-02-2018, 06:45 PM   #4
Refplace
 
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Location: Yukon, OK
Default Re: Dungeon Fantasy Traps

Quote:
Originally Posted by LoneWolf23k View Post
I was a backer. Am I going to receive a download link via email? Or should I have gotten it already?
I got it as part of the Companion. I was an "I want it All" level backer and have not, nor do I expect to get it as an individual download.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
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Old 02-02-2018, 06:47 PM   #5
LoneWolf23k
 
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Default Re: Dungeon Fantasy Traps

Quote:
Originally Posted by Refplace View Post
I got it as part of the Companion. I was an "I want it All" level backer and have not, nor do I expect to get it as an individual download.
Ah, okay. I'll just get it seperately then.
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Old 02-02-2018, 06:53 PM   #6
Refplace
 
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Default Re: Dungeon Fantasy Traps

Quote:
Originally Posted by LoneWolf23k View Post
Ah, okay. I'll just get it seperately then.
Please note I'm not a staffer. So that is my personal expectations, not insider knowledge.
But for staff to answer they might need to know your backer level. Of course If Im right it wont matter.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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Old 02-02-2018, 07:07 PM   #7
Colarmel
 
Join Date: Aug 2012
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Default Re: Dungeon Fantasy Traps

Quote:
Originally Posted by LoneWolf23k View Post
I was a backer. Am I going to receive a download link via email? Or should I have gotten it already?
All backers should have it on their E23 account.
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