10-15-2017, 07:08 AM | #1 |
Join Date: Jun 2010
Location: St-Petersburg, Russia
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Barber Shop Quartet (GBM) Bad Stuff
Barber Shop Quartet Bad Stuff confuse me.
I fight with a halper and lose. What if a) I fail my Run Away attempt and helper fail his attempt. I lose 3 cards via my Bad Stuff and then lose 3 more cards via helper's Bad Stuff (and hi is too)? b) I Run Away successfully but helper fail Run Away. I lose 3 card via helper's Bad Stuff (and hi is too)? And then helper draw cards from my hand he discard them or keeps himself?
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I'm Russian munchkinolog. Sorry for my English. Last edited by Moldon; 10-15-2017 at 07:18 AM. |
10-15-2017, 10:55 AM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Barber Shop Quartet (GBM) Bad Stuff
Wow, that IS confusing. I'm going to have to talk to Steve, who wrote this card, and figure out exactly what he intended here.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
10-15-2017, 07:36 PM | #3 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Barber Shop Quartet (GBM) Bad Stuff
I swapped email from Steve. Here's how we're going to tease this out.
First, I'm going to do something I don't usually do and actually quote the relevant text: "Bad Stuff: If someone helped you in this combat, let him pick three cards from your hand. If nobody helped you, discard three cards. If you were the helper, pick three cards from the person who dragged you into this fight, then discard three." If there's no helper, this is simple: the main player discards three cards. If there IS a helper, then things get more complicated, and that's where I think the card is confusingly worded. The *intent* is, if you were the main player and fail your Run Away roll, your helper gets to take three cards from your hand. It's the helper's wording that is confusing because it implies if the *helper* fails the Run Away, the helper can take three cards from the main player *again*. That is not what is actually meant. If the helper fails the Run Away roll, the helper must discard three cards. If the main player also fails the Run Away roll, the helper takes cards from the main player first and then discards. Here's an example. The main player is Andrew and the helper is Zoe.
I hope this helps. Thanks for the good question.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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