07-28-2018, 09:07 PM | #61 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Public Announcement
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07-29-2018, 06:39 AM | #62 | |
Join Date: Jul 2018
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Re: Public Announcement
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I wasn't even aware of gurps at the time of volume 2 so I don't know how much the layout changed and if the quality was on par with the present standards. |
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07-29-2018, 06:52 AM | #63 | ||
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Public Announcement
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07-29-2018, 08:08 AM | #64 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Public Announcement
Practical. It's trivial to convert HTML to some sort of PDF. It is no doubt quite another matter to convert the HTML documents containing old Pyramid articles (which were originally all plain text and no doubt lovingly marked up by hand as HTML on the publisher's end, so assuming a clean and consistent HTML format over the ten years of Pyramid's on-line existence is likely a bad idea) to Word documents using SJ Games' house styles, which will eventually be converted to PDFs which fit SJ Games formatting and layout standards. And it's surely another thing altogether to do so for thousands of articles using the limited time and IT resources of a small publisher.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
07-30-2018, 06:22 AM | #65 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Public Announcement
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Volume 2 of Pyramid exists only as a pile (on the order of thousands) of numbered html files – and associated resources, such as images – in a bunch of directories. Because the material spans more than 10 years and the tenure of three editors, not all the html follows the same style rules, the directories aren't structured consistently, and the files aren't numbered in a useful way. That might be "our fault," but at the time the idea was to run Pyramid like a blog, not like a magazine that would have digests and "best of" volumes, so to meet the rapid release schedule, consistency took the back seat to haste. Owing to all that, automating conversion from html to pdf would be anything but trivial. Somebody would still have to go in afterward and fix all the things that didn't translate . . . one article at a time. Moreover, conversion to pdf wouldn't be direct. It would really be a conversion to Word so we could apply modern formatting, followed by layout in InDesign so it would actually look like a book, not just a bunch of random stuff dumped on a page. Only then would it go to pdf. And of course somebody would have to do the manual fixes I mentioned at each step of the way. So yes, if we wanted to lazily dump html into pdf and sell a dog's breakfast of formatting that's hard to read on a standard book page, we could do so. Even then, though, there would be broken content. We're not interested in that because we have standards – we'd want the results to look like any other Pyramid or GURPS release.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-30-2018, 07:33 PM | #66 |
Join Date: Nov 2007
Location: Sydney
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Re: Public Announcement
If I can make some outsider speculation.
Updating the Pyramid articles would also give an opportunity to update some rules -that might not meet our standards today, put in some art, add some things, take out some things, and so on. |
07-30-2018, 08:24 PM | #67 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Public Announcement
FWIW, I consulted my dogs about this, and they're very excited about breakfast, so I suppose you can count that as a vote in favor.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
07-31-2018, 06:27 AM | #68 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Public Announcement
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Even we don't have all the articles in a handy, indexed form. We also don't have the staff resources to throw at updating the stats and formatting.In short, this is well beyond what the subset of SJ Games staff who work on GURPS and related lines (Pyramid, Dungeon Fantasy Roleplaying Game, Powered by GURPS, etc.) has the person-hours for. So let's see whether the Pyramid Dungeon Collection (1) draws enough author interest, and (2) sells lots of copies. Popularity in these forums is one thing; people putting their money where their mouth is, that's quite another.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-01-2018, 08:34 AM | #69 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Public Announcement
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I can see why you want the original authors to revise their articles for the Pyramid Dungeon Collection, but good articles are likely to go unrevised simply because their authors are no longer reading the Illuminator, and don't know about the project.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 08-01-2018 at 08:39 AM. |
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08-01-2018, 08:47 AM | #70 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Public Announcement
This is certainly an issue, though I have made one of the more-prolific-at-the-time-but-no-longer-in-this-space authors aware of it, so we'll see if that helps.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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