05-01-2017, 11:23 PM | #111 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: OGRE DE FanMade New Units...
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07-03-2017, 05:26 AM | #112 |
Join Date: Jun 2008
Location: Charleston SC, USA
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Re: OGRE DE FanMade New Units...
Let's make sure we don't make these things over-powered. A distinct risk for us gamers. And the cost of specialist infantry should be more than they're actually worth -- the 'standard' infantry is battle tested and optimized through hard earned experience. They already incorporate all the cool stuff we can think of that survived the transition from theory to fact. Any variant type will only be used in very specific situations -- and even then it's questionable whether masses of regular infantry couldn't have done the same thing at lower total cost.
Anywho, my suggestions (and I'm stealing some names): Jump Infantry: 1/1 D1 M2/1, Moves better of (Infantry) or (GEV) Ninja Infantry: 1/1 D1 M3 (Infantry). Adds +1D (non-overrun) from ECM to any infantry they form up with or vehicle they ride. That is 1-Ninja is D2, 2-Ninja is D3, 3-Ninja is D4. Because Ninjas work best in small teams. OK, prob need a better name. Think of a cool "infiltrator" name. Viper Infantry: 2*/1 D1 M2/1. Just like Jump Infantry but weapons are AP. And that KE-RI Ogre is plain wicked. |
07-03-2017, 11:20 AM | #113 | |
Join Date: Oct 2005
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Re: OGRE DE FanMade New Units...
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07-03-2017, 04:26 PM | #114 |
Join Date: Jun 2008
Location: Charleston SC, USA
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Re: OGRE DE FanMade New Units...
Was it? That's the thing about OGRE: everything new you might think you proposed was pushed already somewhere in the archives... (how many MSL-GEVs are out there again?? :)
I (kinda/sorta) recall a (new) infantry type that recycled the same -1 CRT game mechanics as the Ninja OGRE. I think those are the Rangers of which you speak. Or maybe I've just short-circuited some neurons... Hmm. Let's call those infantry Ninja Infantry, and my Ninja Infantry can be renamed Rangers! Confusion deconfusified! Yay! |
07-06-2017, 01:59 PM | #115 |
Join Date: May 2015
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Re: OGRE DE FanMade New Units...
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07-07-2017, 07:26 PM | #116 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: OGRE DE FanMade New Units...
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GranitePenguin Ogre Line Editor |
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07-09-2017, 01:49 PM | #117 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: OGRE DE FanMade New Units...
Lets keep 'em rolling...
ASSAULT INFANTRY Assault Infantry function the same as Infantry with the additional ability they add their Range of 1 to their Attack Strength for a modified Attack Strength and their Attack Range equals this modified number. Thus, a 3/1 Assault Infantry unit would have a Attack Strength of 4 and Attack Range of 4, Defense 3, Move 2. A 2/1 Assault Infantry unit would have a Attack Strength of 3 and Attack Range of 3, Defense 2, Move 2. A 1/1 Assault Infantry unit would have a Attack Strength of 2 and Attack Range of 2, Defense 1, Move 2. Additionally, each hex of range after the first hex to the target reduces their Attack Strength by 1. Example: A 3/1 Assault Infantry would have a Attack Strength of 4 at a range of 1, Attack Strength of 3 at a range of 2, Attack Strength of 2 at a range of 3, Attack Strength of 1 at a range of 4. Point Cost is pending, but I'm thinking around 2 per squad atm: A 3/1 cost 6 A 2/1 cost 4 A 1/1 cost 2 Design Notes: They are more "punchy" than regular Infantry with the additional +1 Attack Strength. They have a further Attack Range than Infantry and similarly benefit from increased ability the more squads they have operating together up to a point in the form of this increased attack range. This increased Attack Range represents their ability to anticipate, coordinate, and maneuver into and out of enemy forces while delivering the most offensive power and suffering the least damage. They have the same move of 2 as Infantry, however their Attack Range can be seen as a increase of this movement even though technically, none exists as a stat increase and possibly from using longer ranged weapons or the increased skill to use Infantry weapons. [Insert handwave rational HERE]. Assault Infantry are in the BATTLESUIT Game. This FanMade rule allows a "Assault" feel to them when used in OGRE. (Hence the nomenclature: "ASSAULT INFANTRY"). I have not played tested them...yet. I will report back when new information and data presents itself. You can see them here: https://www.flickr.com/photos/128248...7680836970401/
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 07-19-2017 at 07:11 PM. |
07-10-2017, 12:07 AM | #118 | ||
Join Date: Jul 2014
Location: Pennsylvania
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Re: OGRE DE FanMade New Units...
Liking the CHI-TO and KE-RI. Especially the background story.
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"Ninja" Infantry could maybe be called Stealth Infantry? The Ninja Infantry -1 per Ninja Infantry up to 3 maximum is a interesting concept. How does a -1 to be hit (like the NINJA stealth has) compare to a -1 Defense I wonder? Either way, this seems super powered. I mean one of them is like the OGRE NINJA with it's -1 to be hit and that is powered by Fusion. Even the NINJA cannot combine or use it's ECM stealth like this. Which has me wondering...what are the Battlesuits powered by? Which has me thinking, maybe NINJAs should have some form of this ability using their -1 to be hit. ...and to clarify for the Jump and Viper Infantry Move 2/1. It's a Infantry move of 2 or a GEV move of 2/1 (2 then 1)? This means they then use GEV phases, correct? ...and to clarify, the Viper Infantry *2 Attack. Is this one attack strength 2 AP attack or 2 AP Attacks that can be separate or combined? ...and to clarify, what Infantry Types are available to what Factions? I'm inclined to have anything stealth be Combine exclusive. Maybe Paneurope has some exclusive Infantry types of their own to add balance and development flavor? Maybe Combine exclusively has the Ninja Infantry and Paneurope exclusively has the Viper Infantry and both have the Jump Infantry? Viper Infantry seem like a Paneuropean innovation Imho. They are less effective than Infantry in a versatile sense, because Infantry can attack Infantry and units, however more effective against Infantry exclusively than Infantry.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 07-10-2017 at 12:26 AM. |
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07-10-2017, 06:31 AM | #119 | ||||
Join Date: Jun 2008
Location: Charleston SC, USA
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Re: OGRE DE FanMade New Units...
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I envision Jump and Viper infantry as having huge jetfan packs, thus they treat terrain as the better of Infantry or GEV movement types. They can skim over water like GEVs or bob and weave around trees in the forest... Quote:
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Still, if pressed, I'd say that Rangers(+1D) are Combine, Ninja(-1CRT) are Nihon, and Jump/Vipers(M2/1) are Pans. YMMV. |
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12-17-2018, 09:57 PM | #120 |
Join Date: Jul 2014
Location: Suburb of Philadelphia
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Re: OGRE DE FanMade New Units...
Hover Howitzer 6/8 D1 M1 or M0/1 moves like a GEV. Costs 2 AU. This means it can go on water.
Tank Killer 6/8 D1 M1/1 moves as a standard tank. Costs 2 AU. You can't make a Missile Tank better but you can make a Mobile Howitzer faster==>6/6 D2 M2 moves like a standard tank. Costs 2 AU. Using the Ogre Book pg. 108, I found out that my idea of Viper Infantry was cost prohibited and therefore can not be used. Last edited by OgreMagi; 12-18-2018 at 01:30 PM. |
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