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Old 09-13-2017, 12:38 PM   #28
JaJacob
 
Join Date: Sep 2017
Default Re: [Magic] RPM, Paths, Realms - So many variants, but which one to choose?

@Gnome

Yes, this was my concern too with RPM. That it would just slow down the game too much and give a mage player too much spot light.

To combat this, I wanted to use Threshold instead of charms (works better with the idea of magic in the world too) and to cut down on the too much improvising problem, just make the player roll his IQ to see if the character can figure out a fast ritual to use instead of taking up too much time.

I don't really know standard Magic all that well.

Checking on the creation of the spells, RPM just seems much more robust and straight forward. Although I'm sure creating new spells would be the easy part after some practice.

With Magic I would definitely use Threshold limited magic and somehow include Winds of magic idea. Unfortunately, no idea came to me so far on how to do that.
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